From 8e4f5e162707164c7b4ac12f4e2d9267e226e91b Mon Sep 17 00:00:00 2001 From: treeston Date: Wed, 22 Feb 2017 02:31:10 +0100 Subject: [PATCH] Core/Creature: Fix SetSpawnHealth so it cooperates with the colossal hack that is Battleground::AddCreature. *puke* (cherrypicked from b3b4054eb44fdb9b0efe47d1a7ec3021b87a5fed) --- src/server/game/Entities/Creature/Creature.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 563f57220a4..aae73db3d69 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1651,12 +1651,8 @@ void Creature::LoadEquipment(int8 id, bool force /*= true*/) void Creature::SetSpawnHealth() { - if (!m_creatureData) - return; - uint32 curhealth; - - if (!m_regenHealth) + if (m_creatureData && !m_regenHealth) { curhealth = m_creatureData->curhealth; if (curhealth)