Update aura system:

* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
This commit is contained in:
QAston
2010-01-10 01:23:15 +01:00
parent a0f7762cab
commit 8e9d2cdf01
55 changed files with 10071 additions and 9861 deletions

View File

@@ -445,10 +445,14 @@ CREATE TABLE `character_aura` (
`caster_guid` bigint(20) unsigned NOT NULL default '0' COMMENT 'Full Global Unique Identifier',
`spell` int(11) unsigned NOT NULL default '0',
`effect_mask` tinyint(3) unsigned NOT NULL default '0',
`recalculate_mask` tinyint(3) unsigned NOT NULL default '0',
`stackcount` tinyint(3) unsigned NOT NULL default '1',
`amount0` int(11) NOT NULL default '0',
`amount1` int(11) NOT NULL default '0',
`amount2` int(11) NOT NULL default '0',
`base_amount0` int(11) NOT NULL default '0',
`base_amount1` int(11) NOT NULL default '0',
`base_amount2` int(11) NOT NULL default '0',
`maxduration` int(11) NOT NULL default '0',
`remaintime` int(11) NOT NULL default '0',
`remaincharges` tinyint(3) unsigned NOT NULL default '0',
@@ -1517,10 +1521,14 @@ CREATE TABLE `pet_aura` (
`caster_guid` bigint(20) unsigned NOT NULL default '0' COMMENT 'Full Global Unique Identifier',
`spell` int(11) unsigned NOT NULL default '0',
`effect_mask` tinyint(3) unsigned NOT NULL default '0',
`recalculate_mask` tinyint(3) unsigned NOT NULL default '0',
`stackcount` tinyint(3) unsigned NOT NULL default '1',
`amount0` int(11) NOT NULL default '0',
`amount1` int(11) NOT NULL default '0',
`amount2` int(11) NOT NULL default '0',
`base_amount0` int(11) NOT NULL default '0',
`base_amount1` int(11) NOT NULL default '0',
`base_amount2` int(11) NOT NULL default '0',
`maxduration` int(11) NOT NULL default '0',
`remaintime` int(11) NOT NULL default '0',
`remaincharges` tinyint(3) unsigned NOT NULL default '0',