Update aura system:

* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
This commit is contained in:
QAston
2010-01-10 01:23:15 +01:00
parent a0f7762cab
commit 8e9d2cdf01
55 changed files with 10071 additions and 9861 deletions

View File

@@ -54,6 +54,7 @@
#include "InstanceData.h"
#include "AuctionHouseBot.h"
#include "CreatureEventAIMgr.h"
#include "SpellAuraEffects.h"
#include "DBCEnums.h"
bool ChatHandler::HandleAHBotOptionsCommand(const char *args)
@@ -4387,25 +4388,8 @@ bool ChatHandler::HandleAuraCommand(const char *args)
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellID = extractSpellIdFromLink((char*)args);
SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID );
uint8 eff_mask=0;
if(spellInfo)
{
for (uint32 i = 0; i<3; ++i)
{
uint8 eff = spellInfo->Effect[i];
if (eff>=TOTAL_SPELL_EFFECTS)
continue;
if( IsAreaAuraEffect(eff) ||
eff == SPELL_EFFECT_APPLY_AURA ||
eff == SPELL_EFFECT_PERSISTENT_AREA_AURA )
{
eff_mask|=1<<i;
}
}
Aura *Aur = new Aura(spellInfo, eff_mask, target, target, target);
target->AddAura(Aur);
}
if (SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID ))
Aura::TryCreate(spellInfo, target, target);
return true;
}
@@ -5117,39 +5101,41 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
char const* talentStr = GetTrinityString(LANG_TALENT);
char const* passiveStr = GetTrinityString(LANG_PASSIVE);
Unit::AuraMap const& uAuras = unit->GetAuras();
Unit::AuraApplicationMap const& uAuras = unit->GetAppliedAuras();
PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size());
for (Unit::AuraMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr)
for (Unit::AuraApplicationMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr)
{
bool talent = GetTalentSpellCost(itr->second->GetId()) > 0;
bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;
char const* name = itr->second->GetSpellProto()->SpellName[GetSessionDbcLocale()];
AuraApplication const * aurApp = itr->second;
Aura const * aura = aurApp->GetBase();
char const* name = aura->GetSpellProto()->SpellName[GetSessionDbcLocale()];
if (m_session)
{
std::ostringstream ss_name;
ss_name << "|cffffffff|Hspell:" << itr->second->GetId() << "|h[" << name << "]|h|r";
ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";
PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, itr->second->GetId(), itr->second->GetEffectMask(),
itr->second->GetAuraCharges(), itr->second->GetStackAmount(),itr->second->GetAuraSlot(),
itr->second->GetAuraDuration(), itr->second->GetAuraMaxDuration(),
PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), aurApp->GetEffectMask(),
aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
aura->GetDuration(), aura->GetMaxDuration(),
ss_name.str().c_str(),
(itr->second->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID()));
(aura->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(aura->GetCasterGUID()));
}
else
{
PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, itr->second->GetId(), itr->second->GetEffectMask(),
itr->second->GetAuraCharges(), itr->second->GetStackAmount(),itr->second->GetAuraSlot(),
itr->second->GetAuraDuration(), itr->second->GetAuraMaxDuration(),
PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), aurApp->GetEffectMask(),
aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
aura->GetDuration(), aura->GetMaxDuration(),
name,
(itr->second->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID()));
(aura->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(aura->GetCasterGUID()));
}
}
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
{
Unit::AuraEffectList const& uAuraList = unit->GetAurasByType(AuraType(i));
Unit::AuraEffectList const& uAuraList = unit->GetAuraEffectsByType(AuraType(i));
if (uAuraList.empty()) continue;
PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i);
for (Unit::AuraEffectList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr)
@@ -7376,9 +7362,8 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
}
//m_session->GetPlayer()->CastSpell(player,spellID,false);
SpellEntry const *spellInfo = sSpellStore.LookupEntry( 9454 );
Aura *Aur = new Aura(spellInfo, 1, player, player, player);
player->AddAura(Aur);
if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(9454))
Aura::TryCreate(spellInfo, player, player);
//save player
player->SaveToDB();