mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 19:06:49 +01:00
Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras: * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras * Aura data is shared for all units which have AuraApplication of the Aura * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now) * Remove spell source and AreaAuraEffect classes * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant) * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation * AreaAura updates are done in owner _UpdateSpells cycle * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list * And you can access area aura target list * Add basic support for aura amount recalculation * Save recalculation state and base amount of auras to db * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets * Sort aura effect handlers in SpellAuras.cpp and .h by their use * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly * Send aura application client update only once per unit update - prevent unnecesary packet spam * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet * Fix memory leak at player creation (not deleted auras) * Updated some naming conventions (too many to mention) * Added Unit::GetAuraOfRankedSpell() function * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc) * Implement AURA_INTERRUPT_FLAG_LANDING * Implement EffectPlayerNotification (thanks to Spp) * Remove wrong aura 304 handler * Add better handler for death runes * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script * Add many assert() procection from idiots using some functions in wrong way * I am to lazy to write here anything more Thanks to Visagalis for testing this patch PS: Do not make patches like this, please --HG-- branch : trunk
This commit is contained in:
@@ -27,6 +27,7 @@
|
||||
#include "Pet.h"
|
||||
#include "Formulas.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "Unit.h"
|
||||
#include "Util.h"
|
||||
@@ -57,7 +58,7 @@ m_declinedname(NULL), m_owner(owner)
|
||||
}
|
||||
|
||||
m_name = "Pet";
|
||||
m_regenTimer = 4000;
|
||||
m_regenTimer = PET_FOCUS_REGEN_INTERVAL;
|
||||
|
||||
m_isWorldObject = true;
|
||||
}
|
||||
@@ -553,13 +554,13 @@ void Pet::Update(uint32 diff)
|
||||
{
|
||||
case POWER_FOCUS:
|
||||
Regenerate(POWER_FOCUS);
|
||||
m_regenTimer += 4000 - diff;
|
||||
m_regenTimer += PET_FOCUS_REGEN_INTERVAL - diff;
|
||||
if(!m_regenTimer) ++m_regenTimer;
|
||||
break;
|
||||
// in creature::update
|
||||
//case POWER_ENERGY:
|
||||
// Regenerate(POWER_ENERGY);
|
||||
// m_regenTimer += 2000 - diff;
|
||||
// m_regenTimer += CREATURE_REGEN_INTERVAL - diff;
|
||||
// if(!m_regenTimer) ++m_regenTimer;
|
||||
// break;
|
||||
default:
|
||||
@@ -617,11 +618,13 @@ void Creature::Regenerate(Powers power)
|
||||
}
|
||||
|
||||
// Apply modifiers (if any).
|
||||
AuraEffectList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
||||
AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
||||
for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
||||
if ((*i)->GetMiscValue() == power)
|
||||
addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
|
||||
|
||||
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (isHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILISECONDS);
|
||||
|
||||
ModifyPower(power, (int32)addvalue);
|
||||
}
|
||||
|
||||
@@ -1154,24 +1157,29 @@ void Pet::_LoadAuras(uint32 timediff)
|
||||
{
|
||||
sLog.outDebug("Loading auras for pet %u",GetGUIDLow());
|
||||
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,stackcount,amount0,amount1,amount2,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
int32 damage[3];
|
||||
int32 baseDamage[3];
|
||||
Field *fields = result->Fetch();
|
||||
uint64 caster_guid = fields[0].GetUInt64();
|
||||
uint32 spellid = fields[1].GetUInt32();
|
||||
uint8 effmask = fields[2].GetUInt8();
|
||||
uint8 stackcount = fields[3].GetUInt8();
|
||||
damage[0] = fields[4].GetInt32();
|
||||
damage[1] = fields[5].GetInt32();
|
||||
damage[2] = fields[6].GetInt32();
|
||||
int32 maxduration = fields[7].GetInt32();
|
||||
int32 remaintime = fields[8].GetInt32();
|
||||
uint8 remaincharges = fields[9].GetUInt8();
|
||||
uint8 recalculatemask = fields[3].GetUInt8();
|
||||
uint8 stackcount = fields[4].GetUInt8();
|
||||
damage[0] = fields[5].GetInt32();
|
||||
damage[1] = fields[6].GetInt32();
|
||||
damage[2] = fields[7].GetInt32();
|
||||
baseDamage[0] = fields[8].GetInt32();
|
||||
baseDamage[1] = fields[9].GetInt32();
|
||||
baseDamage[2] = fields[10].GetInt32();
|
||||
int32 maxduration = fields[11].GetInt32();
|
||||
int32 remaintime = fields[12].GetInt32();
|
||||
uint8 remaincharges = fields[13].GetUInt8();
|
||||
|
||||
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
|
||||
if(!spellproto)
|
||||
@@ -1198,15 +1206,17 @@ void Pet::_LoadAuras(uint32 timediff)
|
||||
else
|
||||
remaincharges = 0;
|
||||
|
||||
Aura* aura = new Aura(spellproto, effmask, this, this, this);
|
||||
aura->SetLoadedState(caster_guid,maxduration,remaintime,remaincharges, stackcount, &damage[0]);
|
||||
if(!aura->CanBeSaved())
|
||||
if (Aura * aura = Aura::TryCreate( spellproto, effmask, this, NULL, &baseDamage[0], NULL, caster_guid))
|
||||
{
|
||||
delete aura;
|
||||
continue;
|
||||
if (!aura->CanBeSaved())
|
||||
{
|
||||
aura->Remove();
|
||||
continue;
|
||||
}
|
||||
aura->SetLoadedState(maxduration,remaintime,remaincharges,stackcount,recalculatemask,&damage[0]);
|
||||
aura->ApplyForTargets();
|
||||
sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask);
|
||||
}
|
||||
AddAura(aura);
|
||||
sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask);
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
@@ -1218,26 +1228,39 @@ void Pet::_SaveAuras()
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
|
||||
|
||||
AuraMap const& auras = GetAuras();
|
||||
for (AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr)
|
||||
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end() ; ++itr)
|
||||
{
|
||||
if (!itr->second->CanBeSaved())
|
||||
continue;
|
||||
|
||||
int32 amounts[MAX_SPELL_EFFECTS];
|
||||
Aura * aura = itr->second;
|
||||
|
||||
int32 damage[MAX_SPELL_EFFECTS];
|
||||
int32 baseDamage[MAX_SPELL_EFFECTS];
|
||||
uint8 effMask = 0;
|
||||
uint8 recalculateMask = 0;
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (AuraEffect *partAura = itr->second->GetPartAura(i))
|
||||
amounts[i] = partAura->GetAmount();
|
||||
if (aura->GetEffect(i))
|
||||
{
|
||||
baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
|
||||
damage[i] = aura->GetEffect(i)->GetAmount();
|
||||
effMask |= (1<<i);
|
||||
if (aura->GetEffect(i)->CanBeRecalculated())
|
||||
recalculateMask |= (1<<i);
|
||||
}
|
||||
else
|
||||
amounts[i] = 0;
|
||||
{
|
||||
baseDamage[i] = NULL;
|
||||
damage[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_mask,stackcount,amount0,amount1,amount2,maxduration,remaintime,remaincharges) "
|
||||
"VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%u')",
|
||||
m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(), itr->second->GetId(), itr->second->GetEffectMask(),
|
||||
itr->second->GetStackAmount(), amounts[0], amounts[1], amounts[2],
|
||||
itr->second->GetAuraMaxDuration(), itr->second->GetAuraDuration(),itr->second->GetAuraCharges());
|
||||
CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges) "
|
||||
"VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u')",
|
||||
m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(), itr->second->GetId(), effMask, recalculateMask,
|
||||
itr->second->GetStackAmount(), damage[0], damage[1], damage[2], baseDamage[0], baseDamage[1], baseDamage[2],
|
||||
itr->second->GetMaxDuration(), itr->second->GetDuration(),itr->second->GetCharges());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user