[7269] Use enum type for battleground queue type ids, and related cleanups.

* renamed a variable to make the content of it more clear: type->arenaslot
    * renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
      just to make it easier reading the code (cause there existed
      3 different names for this..)
    * renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
      again this is just for better understanding
    * Renamed [GS]etQueueType and m_Queue_type
    * Renamed to [GS]etQueueId and m_QueueId

Author: balrok

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-13 19:56:22 -06:00
parent f2c663a363
commit 8eb1f455a1
11 changed files with 90 additions and 87 deletions

View File

@@ -322,10 +322,10 @@ void WorldSession::LogoutPlayer(bool Save)
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
if(int32 bgTypeId = _player->GetBattleGroundQueueId(i))
if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
{
_player->RemoveBattleGroundQueueId(bgTypeId);
sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true);
_player->RemoveBattleGroundQueueId(bgQueueTypeId);
sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
}
}