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[7269] Use enum type for battleground queue type ids, and related cleanups.
* renamed a variable to make the content of it more clear: type->arenaslot
* renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
just to make it easier reading the code (cause there existed
3 different names for this..)
* renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
again this is just for better understanding
* Renamed [GS]etQueueType and m_Queue_type
* Renamed to [GS]etQueueId and m_QueueId
Author: balrok
--HG--
branch : trunk
This commit is contained in:
@@ -322,10 +322,10 @@ void WorldSession::LogoutPlayer(bool Save)
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for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
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{
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if(int32 bgTypeId = _player->GetBattleGroundQueueId(i))
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if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
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{
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_player->RemoveBattleGroundQueueId(bgTypeId);
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sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true);
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_player->RemoveBattleGroundQueueId(bgQueueTypeId);
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sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
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}
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}
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