Merge remote-tracking branch 'origin/master' into 4.3.4

Conflicts:
	src/server/scripts/Kalimdor/zone_the_barrens.cpp
This commit is contained in:
Nay
2013-07-16 14:42:38 +01:00
8 changed files with 155 additions and 95 deletions

View File

@@ -31,8 +31,6 @@ enum Spells
SPELL_TELEPORT_DARNASSUS = 9268
};
#define GOSSIP_ITEM_MORRIDUNE "Please port me to Darnassus"
const Position HomePosition = {-815.817f, -145.299f, -25.870f, 0};
class go_blackfathom_altar : public GameObjectScript
@@ -201,32 +199,6 @@ class npc_morridune : public CreatureScript
public:
npc_morridune() : CreatureScript("npc_morridune") { }
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
player->CLOSE_GOSSIP_MENU();
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_morriduneAI(creature);
}
struct npc_morriduneAI : public npc_escortAI
{
npc_morriduneAI(Creature* creature) : npc_escortAI(creature)
@@ -248,7 +220,17 @@ public:
break;
}
}
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) OVERRIDE
{
DoCast(player, SPELL_TELEPORT_DARNASSUS);
}
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_morriduneAI(creature);
}
};
void AddSC_blackfathom_deeps()

View File

@@ -39,54 +39,64 @@ EndContentData */
enum Spells
{
SPELL_GOLDTHORN_TEA = 13028,
SPELL_TEACHING_GOLDTHORN_TEA = 13029,
SPELL_MIGHT_TROLLS_BLOOD_POTION = 3451,
SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION = 13030,
SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION = 13030
};
enum Gossips
{
GOSSIP_TEXT_TEA_ANSWER = 2114,
GOSSIP_TEXT_POTION_ANSWER = 2115,
GOSSIP_COOKING_SKILL_HIGH = 1444,
GOSSIP_COOKING_SKILL_LOW = 1501,
GOSSIP_ALCHEMY_SKILL_HIGH = 1442,
GOSSIP_ALCHEMY_SKILL_LOW = 1502
};
#define GOSSIP_ITEM_TEA "Teach me the cooking recipe"
#define GOSSIP_ITEM_POTION "Teach me the alchemy recipe"
class npc_henry_stern : public CreatureScript
{
public:
npc_henry_stern() : CreatureScript("npc_henry_stern") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
struct npc_henry_sternAI : public ScriptedAI
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
npc_henry_sternAI(Creature* creature) : ScriptedAI(creature) { }
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 action) OVERRIDE
{
player->CastSpell(player, SPELL_TEACHING_GOLDTHORN_TEA, true);
player->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, creature->GetGUID());
if (action == 0)
{
if (player->GetBaseSkillValue(SKILL_COOKING) >= 175)
{
player->PrepareGossipMenu(me, GOSSIP_COOKING_SKILL_HIGH);
player->SendPreparedGossip(me);
DoCast(player, SPELL_TEACHING_GOLDTHORN_TEA);
}
else
{
player->PrepareGossipMenu(me, GOSSIP_COOKING_SKILL_LOW);
player->SendPreparedGossip(me);
}
}
if (action == 1)
{
if (player->GetBaseSkillValue(SKILL_ALCHEMY) >= 180)
{
player->PrepareGossipMenu(me, GOSSIP_ALCHEMY_SKILL_HIGH);
player->SendPreparedGossip(me);
DoCast(player, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION);
}
else
{
player->PrepareGossipMenu(me, GOSSIP_ALCHEMY_SKILL_LOW);
player->SendPreparedGossip(me);
}
}
}
};
if (action == GOSSIP_ACTION_INFO_DEF + 2)
{
player->CastSpell(player, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true);
player->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, creature->GetGUID());
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
if (player->GetBaseSkillValue(SKILL_COOKING) >= 175 && !player->HasSpell(SPELL_GOLDTHORN_TEA))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->GetBaseSkillValue(SKILL_ALCHEMY) >= 180 && !player->HasSpell(SPELL_MIGHT_TROLLS_BLOOD_POTION))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_POTION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
return new npc_henry_sternAI(creature);
}
};

View File

@@ -170,42 +170,6 @@ public:
};
/*######
## npc_sputtervalve
######*/
#define GOSSIP_SPUTTERVALVE "Can you tell me about this shard?"
class npc_sputtervalve : public CreatureScript
{
public:
npc_sputtervalve() : CreatureScript("npc_sputtervalve") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF)
{
player->SEND_GOSSIP_MENU(2013, creature->GetGUID());
player->AreaExploredOrEventHappens(6981);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(6981) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SPUTTERVALVE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
/*######
## npc_taskmaster_fizzule
######*/