Core/Phasing: Rewrite GetTerrainMapId

This commit is contained in:
Shauren
2018-03-03 15:39:19 +01:00
parent 3743d04201
commit 8f53ba3854
14 changed files with 57 additions and 84 deletions

View File

@@ -2550,13 +2550,19 @@ GridMap* Map::GetGrid(uint32 mapId, float x, float y)
EnsureGridCreated(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy));
GridMap* grid = GridMaps[gx][gy];
auto childMapItr = std::find_if(m_childTerrainMaps->begin(), m_childTerrainMaps->end(), [mapId](Map* childTerrainMap) {return childTerrainMap->GetId() == mapId; });
auto childMapItr = std::find_if(m_childTerrainMaps->begin(), m_childTerrainMaps->end(), [mapId](Map* childTerrainMap) { return childTerrainMap->GetId() == mapId; });
if (childMapItr != m_childTerrainMaps->end() && (*childMapItr)->GridMaps[gx][gy]->fileExists())
grid = (*childMapItr)->GridMaps[gx][gy];
return grid;
}
bool Map::HasGrid(uint32 mapId, int32 gx, int32 gy) const
{
auto childMapItr = std::find_if(m_childTerrainMaps->begin(), m_childTerrainMaps->end(), [mapId](Map* childTerrainMap) { return childTerrainMap->GetId() == mapId; });
return childMapItr != m_childTerrainMaps->end() && (*childMapItr)->GridMaps[gx][gy] && (*childMapItr)->GridMaps[gx][gy]->fileExists();
}
float Map::GetWaterOrGroundLevel(PhaseShift const& phaseShift, float x, float y, float z, float* ground /*= nullptr*/, bool /*swim = false*/) const
{
if (const_cast<Map*>(this)->GetGrid(x, y))
@@ -2579,7 +2585,7 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float
{
// find raw .map surface under Z coordinates
float mapHeight = VMAP_INVALID_HEIGHT_VALUE;
uint32 terrainMapId = phaseShift.GetTerrainMapId(GetId(), x, y);
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(terrainMapId, x, y))
{
float gridHeight = gmap->getHeight(x, y);
@@ -2672,7 +2678,7 @@ bool Map::IsOutdoors(PhaseShift const& phaseShift, float x, float y, float z) co
bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
{
float vmap_z = z;
uint32 terrainMapId = phaseShift.GetTerrainMapId(GetId(), x, y);
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
if (vmgr->getAreaInfo(terrainMapId, x, y, vmap_z, flags, adtId, rootId, groupId))
{
@@ -2711,7 +2717,7 @@ uint32 Map::GetAreaId(PhaseShift const& phaseShift, float x, float y, float z, b
if (!areaId)
{
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(phaseShift.GetTerrainMapId(GetId(), x, y), x, y))
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
areaId = gmap->getArea(x, y);
// this used while not all *.map files generated (instances)
@@ -2754,7 +2760,7 @@ void Map::GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32&
uint8 Map::GetTerrainType(PhaseShift const& phaseShift, float x, float y) const
{
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(phaseShift.GetTerrainMapId(GetId(), x, y), x, y))
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
return gmap->getTerrainType(x, y);
else
return 0;
@@ -2767,7 +2773,7 @@ ZLiquidStatus Map::getLiquidStatus(PhaseShift const& phaseShift, float x, float
float liquid_level = INVALID_HEIGHT;
float ground_level = INVALID_HEIGHT;
uint32 liquid_type = 0;
uint32 terrainMapId = phaseShift.GetTerrainMapId(GetId(), x, y);
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
if (vmgr->GetLiquidLevel(terrainMapId, x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
{
TC_LOG_DEBUG("maps", "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
@@ -2848,7 +2854,7 @@ ZLiquidStatus Map::getLiquidStatus(PhaseShift const& phaseShift, float x, float
float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const
{
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(phaseShift.GetTerrainMapId(GetId(), x, y), x, y))
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
return gmap->getLiquidLevel(x, y);
else
return 0;
@@ -2856,7 +2862,7 @@ float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const
bool Map::isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2) const
{
return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(phaseShift.GetTerrainMapId(GetId(), x1, x2), x1, y1, z1, x2, y2, z2)
return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(PhasingHandler::GetTerrainMapId(phaseShift, this, x1, y1), x1, y1, z1, x2, y2, z2)
&& _dynamicTree.isInLineOfSight({ x1, y1, z1 }, { x2, y2, z2 }, phaseShift);
}