*More work on summon system.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-20 14:01:46 -06:00
parent 7cd9a01954
commit 8f627853df
21 changed files with 494 additions and 434 deletions

View File

@@ -3313,15 +3313,12 @@ void Spell::EffectApplyAreaAura(uint32 i)
void Spell::EffectSummonType(uint32 i)
{
uint32 entry = m_spellInfo->EffectMiscValue[i];
if(!entry)
return;
switch(m_spellInfo->EffectMiscValueB[i])
{
case SUMMON_TYPE_GUARDIAN:
EffectSummonGuardian(i);
break;
case SUMMON_TYPE_FORCE_OF_NATURE:
case SUMMON_TYPE_FERAL_SPIRIT:
EffectSummonGuardian(i);
break;
case SUMMON_TYPE_WILD:
case SUMMON_TYPE_FROZEN_EARTH:
case SUMMON_TYPE_LIGHTWELL:
@@ -3333,39 +3330,45 @@ void Spell::EffectSummonType(uint32 i)
case SUMMON_TYPE_SUMMON:
EffectSummon(i);
break;
case SUMMON_TYPE_TOTEM_SLOT1:
case SUMMON_TYPE_TOTEM_SLOT2:
case SUMMON_TYPE_TOTEM_SLOT3:
case SUMMON_TYPE_TOTEM_SLOT4:
case SUMMON_TYPE_TOTEM:
EffectSummonTotem(i);
break;
case SUMMON_TYPE_UNKNOWN1:
case SUMMON_TYPE_UNKNOWN3:
case SUMMON_TYPE_UNKNOWN4:
case SUMMON_TYPE_UNKNOWN5:
break;
default:
{
SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
if(!SummonProperties)
SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
if(!properties)
{
sLog.outError("EffectSummonType: Unhandled summon type %u", m_spellInfo->EffectMiscValueB[i]);
return;
}
switch(SummonProperties->Category)
switch(properties->Category)
{
default:
if(SummonProperties->Type == SUMMON_TYPE_MINIPET)
EffectSummonCritter(i);
else
EffectSummonWild(i);
switch(properties->Type)
{
case SUMMON_TYPE_GUARDIAN:
case SUMMON_TYPE_MINION:
SummonGuardian(entry, properties);
break;
case SUMMON_TYPE_VEHICLE:
SummonVehicle(entry, properties);
break;
case SUMMON_TYPE_TOTEM:
SummonTotem(entry, properties);
break;
case SUMMON_TYPE_MINIPET:
EffectSummonCritter(i);
break;
default:
EffectSummonWild(i);
break;
}
break;
case SUMMON_CATEGORY_GUARDIAN:
SummonGuardian(entry, properties);
break;
case SUMMON_CATEGORY_POSSESSED:
EffectSummonPossessed(i);
SummonPossessed(entry, properties);
break;
case SUMMON_CATEGORY_VEHICLE:
EffectSummonVehicle(i);
SummonVehicle(entry, properties);
break;
}
break;
@@ -3701,101 +3704,6 @@ void Spell::EffectSummonWild(uint32 i)
}
}
void Spell::EffectSummonGuardian(uint32 i)
{
uint32 pet_entry = m_spellInfo->EffectMiscValue[i];
if(!pet_entry)
return;
// Jewelery statue case (totem like)
if(m_spellInfo->SpellIconID==2056)
{
EffectSummonTotem(i);
return;
}
Player *caster = NULL;
if(m_originalCaster)
{
if(m_originalCaster->GetTypeId() == TYPEID_PLAYER)
caster = (Player*)m_originalCaster;
else if(((Creature*)m_originalCaster)->isTotem())
caster = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself();
}
if(!caster)
{
EffectSummonWild(i);
return;
}
// set timer for unsummon
int32 duration = GetSpellDuration(m_spellInfo);
// Search old Guardian only for players (if casted spell not have duration or cooldown)
// FIXME: some guardians have control spell applied and controlled by player and anyway player can't summon in this time
// so this code hack in fact
if(duration <= 0 || GetSpellRecoveryTime(m_spellInfo)==0)
if(caster->HasGuardianWithEntry(pet_entry))
return; // find old guardian, ignore summon
// in another case summon new
uint32 level = caster->getLevel();
// level of pet summoned using engineering item based at engineering skill level
if(m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
if(proto && proto->RequiredSkill == SKILL_ENGINERING)
{
uint16 skill202 = caster->GetSkillValue(SKILL_ENGINERING);
if(skill202)
{
level = skill202/5;
}
}
}
// select center of summon position
float center_x = m_targets.m_destX;
float center_y = m_targets.m_destY;
float center_z = m_targets.m_destZ;
float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
for(int32 count = 0; count < amount; ++count)
{
float px, py, pz;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
// Summon 1 unit in dest location
if (count == 0)
{
px = m_targets.m_destX;
py = m_targets.m_destY;
pz = m_targets.m_destZ;
}
// Summon in random point all other units if location present
else
m_caster->GetRandomPoint(center_x,center_y,center_z,radius,px,py,pz);
}
// Summon if dest location not present near caster
else
m_caster->GetClosePoint(px,py,pz,m_caster->GetObjectSize());
Pet *spawnCreature = caster->SummonPet(m_spellInfo->EffectMiscValue[i], px, py, pz, m_caster->GetOrientation(), GUARDIAN_PET, duration);
if(!spawnCreature)
return;
spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0);
spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
}
}
void Spell::EffectTeleUnitsFaceCaster(uint32 i)
{
if(!unitTarget)
@@ -5525,90 +5433,6 @@ void Spell::EffectApplyGlyph(uint32 i)
}
}
void Spell::EffectSummonTotem(uint32 i)
{
uint8 slot = 0;
switch(m_spellInfo->EffectMiscValueB[i])
{
case SUMMON_TYPE_TOTEM_SLOT1: slot = 0; break;
case SUMMON_TYPE_TOTEM_SLOT2: slot = 1; break;
case SUMMON_TYPE_TOTEM_SLOT3: slot = 2; break;
case SUMMON_TYPE_TOTEM_SLOT4: slot = 3; break;
// Battle standard case
case SUMMON_TYPE_TOTEM: slot = 254; break;
// jewelery statue case, like totem without slot
case SUMMON_TYPE_GUARDIAN: slot = 255; break;
default: return;
}
if(slot < MAX_TOTEM)
{
uint64 guid = m_caster->m_TotemSlot[slot];
if(guid != 0)
{
Creature *OldTotem = ObjectAccessor::GetCreature(*m_caster, guid);
if(OldTotem && OldTotem->isTotem())
((Totem*)OldTotem)->UnSummon();
}
}
uint32 team = 0;
if (m_caster->GetTypeId()==TYPEID_PLAYER)
team = ((Player*)m_caster)->GetTeam();
Totem* pTotem = new Totem;
if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_caster->GetPhaseMask(),
m_spellInfo->EffectMiscValue[i], team ))
{
delete pTotem;
return;
}
float x,y,z;
GetSummonPosition(x, y, z);
// totem must be at same Z in case swimming caster and etc.
if( fabs( z - m_caster->GetPositionZ() ) > 5 )
z = m_caster->GetPositionZ();
pTotem->Relocate(x, y, z, m_caster->GetOrientation());
if(slot < MAX_TOTEM)
m_caster->m_TotemSlot[slot] = pTotem->GetGUID();
pTotem->SetOwner(m_caster->GetGUID());
pTotem->SetTypeBySummonSpell(m_spellInfo); // must be after Create call where m_spells initilized
int32 duration=GetSpellDuration(m_spellInfo);
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id,SPELLMOD_DURATION, duration);
pTotem->SetDuration(duration);
if (damage) // if not spell info, DB values used
{
pTotem->SetMaxHealth(damage);
pTotem->SetHealth(damage);
}
pTotem->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id);
if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTotem->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
pTotem->Summon(m_caster);
if(slot < MAX_TOTEM && m_caster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4);
data << uint8(slot);
data << uint64(pTotem->GetGUID());
data << uint32(duration);
data << uint32(m_spellInfo->Id);
((Player*)m_caster)->SendDirectMessage(&data);
}
}
void Spell::EffectEnchantHeldItem(uint32 i)
{
// this is only item spell effect applied to main-hand weapon of target player (players in area)
@@ -6031,8 +5855,7 @@ void Spell::EffectSummonCritter(uint32 i)
GetSummonPosition(x, y, z);
int32 duration = GetSpellDuration(m_spellInfo);
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
TempSummon *critter = m_caster->SummonCreature(pet_entry, x, y, z, m_caster->GetOrientation(), summonType, duration);
TempSummon *critter = m_caster->GetMap()->SummonCreature(pet_entry, x, y, z, m_caster->GetOrientation(), sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]), duration, m_caster);
if(!critter)
return;
@@ -6052,8 +5875,6 @@ void Spell::EffectSummonCritter(uint32 i)
std::string name = player->GetName();
name.append(petTypeSuffix[3]);
critter->SetName( name );
critter->SetSummonProperties(sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]));
}
void Spell::EffectKnockBack(uint32 i)
@@ -6681,12 +6502,128 @@ void Spell::EffectRedirectThreat(uint32 /*i*/)
m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID());
}
void Spell::EffectSummonPossessed(uint32 i)
void Spell::SummonTotem(uint32 entry, SummonPropertiesEntry const *properties)
{
uint32 entry = m_spellInfo->EffectMiscValue[i];
if(!entry)
int8 slot = (int8)properties->Slot - 1;
if(slot >= 0 && slot < MAX_TOTEM)
{
uint64 guid = m_caster->m_TotemSlot[slot];
if(guid != 0)
{
Creature *OldTotem = ObjectAccessor::GetCreature(*m_caster, guid);
if(OldTotem && OldTotem->isTotem())
((Totem*)OldTotem)->UnSummon();
}
}
uint32 team = 0;
if (m_caster->GetTypeId()==TYPEID_PLAYER)
team = ((Player*)m_caster)->GetTeam();
Totem* pTotem = new Totem(properties, m_caster);
if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_caster->GetPhaseMask(),
entry, team ))
{
delete pTotem;
return;
}
float x,y,z;
GetSummonPosition(x, y, z);
// totem must be at same Z in case swimming caster and etc.
if( fabs( z - m_caster->GetPositionZ() ) > 5 )
z = m_caster->GetPositionZ();
pTotem->Relocate(x, y, z, m_caster->GetOrientation());
if(slot < MAX_TOTEM)
m_caster->m_TotemSlot[slot] = pTotem->GetGUID();
pTotem->SetOwner(m_caster->GetGUID());
pTotem->SetTypeBySummonSpell(m_spellInfo); // must be after Create call where m_spells initilized
int32 duration=GetSpellDuration(m_spellInfo);
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id,SPELLMOD_DURATION, duration);
pTotem->SetDuration(duration);
if (damage) // if not spell info, DB values used
{
pTotem->SetMaxHealth(damage);
pTotem->SetHealth(damage);
}
pTotem->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id);
if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTotem->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
pTotem->Summon(m_caster);
if(slot >= 0 && slot < MAX_TOTEM && m_caster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4);
data << uint8(slot);
data << uint64(pTotem->GetGUID());
data << uint32(duration);
data << uint32(m_spellInfo->Id);
((Player*)m_caster)->SendDirectMessage(&data);
}
}
void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties)
{
Unit *caster = m_originalCaster;
if(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())
caster = caster->GetOwner();
if(!caster)
return;
// in another case summon new
uint32 level = caster->getLevel();
// level of pet summoned using engineering item based at engineering skill level
if(m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
{
ItemPrototype const *proto = m_CastItem->GetProto();
if(proto && proto->RequiredSkill == SKILL_ENGINERING)
{
uint16 skill202 = ((Player*)caster)->GetSkillValue(SKILL_ENGINERING);
if(skill202)
{
level = skill202/5;
}
}
}
//float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float radius = 5.0f;
int32 amount = damage > 0 ? damage : 1;
int32 duration = GetSpellDuration(m_spellInfo);
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
Map *map = caster->GetMap();
for(int32 count = 0; count < amount; ++count)
{
float px, py, pz;
GetSummonPosition(px, py, pz, radius, count);
TempSummon *summon = map->SummonCreature(entry, px, py, pz, m_caster->GetOrientation(), properties, duration, caster);
if(!summon)
return;
if(summon->GetSummonMask() | SUMMON_MASK_GUARDIAN)
((Guardian*)summon)->InitStatsForLevel(level);
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
}
}
void Spell::SummonPossessed(uint32 entry, SummonPropertiesEntry const *properties)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
@@ -6705,12 +6642,8 @@ void Spell::EffectSummonPossessed(uint32 i)
pet->SetCharmedOrPossessedBy(m_caster, true);
}
void Spell::EffectSummonVehicle(uint32 i)
void Spell::SummonVehicle(uint32 entry, SummonPropertiesEntry const *properties)
{
uint32 entry = m_spellInfo->EffectMiscValue[i];
if(!entry)
return;
float x, y, z;
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Vehicle *vehicle = m_caster->SummonVehicle(entry, x, y, z, m_caster->GetOrientation());