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*Fix broken AOE spell damage bonus calculation.
--HG-- branch : trunk
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@@ -27,6 +27,8 @@
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#include "Chat.h"
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#include "Spell.h"
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bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS];
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SpellMgr::SpellMgr()
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{
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for(int i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
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