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Core/Opcodes:
Added Structure for: * CMSG_GAMEOBJECT_QUERY * CMSG_GAMEOBJ_REPORT_USE * CMSG_GAMEOBJ_USE * SMSG_GAMEOBJECT_QUERY_RESPONSE Closes #13791
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@@ -132,60 +132,39 @@ void WorldSession::HandleCreatureQuery(WorldPackets::Query::QueryCreature& packe
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}
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/// Only _static_ data is sent in this packet !!!
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void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
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void WorldSession::HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObject& packet)
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{
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uint32 entry;
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recvData >> entry;
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ObjectGuid guid;
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recvData >> guid;
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WorldPackets::Query::QueryGameObjectResponse response;
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GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(packet.Entry);
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const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
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if (info)
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response.Entry = packet.Entry;
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if (gameObjectInfo)
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{
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std::string Name;
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std::string IconName;
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std::string CastBarCaption;
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response.Allow = true;
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WorldPackets::Query::GameObjectStats& stats = response.Stats;
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Name = info->name;
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IconName = info->IconName;
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CastBarCaption = info->castBarCaption;
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stats.CastBarCaption = gameObjectInfo->castBarCaption;
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stats.DisplayID = gameObjectInfo->displayId;
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stats.IconName = gameObjectInfo->IconName;
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stats.Name[0] = gameObjectInfo->name;
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (GameObjectLocale const* gl = sObjectMgr->GetGameObjectLocale(entry))
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{
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ObjectMgr::GetLocaleString(gl->Name, loc_idx, Name);
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ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
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}
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}
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TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
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WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
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data << uint32(entry);
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data << uint32(info->type);
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data << uint32(info->displayId);
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data << Name;
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data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
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data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
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data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
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data << info->unk1; // 2.0.3, string
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data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
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data << float(info->size); // go size
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for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
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data << uint32(info->questItems[i]); // itemId[6], quest drop
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data << int32(info->unkInt32); // 4.x, unknown
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SendPacket(&data);
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
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for (uint8 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; i++)
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if (gameObjectInfo->questItems[i])
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stats.QuestItems.push_back(gameObjectInfo->questItems[i]);
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for (uint32 i = 0; i < MAX_GAMEOBJECT_DATA; i++)
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stats.Data[i] = gameObjectInfo->raw.data[i];
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stats.Size = gameObjectInfo->size;
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stats.Type = gameObjectInfo->type;
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stats.UnkString = gameObjectInfo->unk1;
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stats.UnkInt32 = gameObjectInfo->unkInt32;
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stats.Expansion = 0;
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}
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else
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{
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TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (%s, ENTRY: %u)",
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guid.ToString().c_str(), entry);
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WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
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data << uint32(entry | 0x80000000);
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SendPacket(&data);
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
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}
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response.Allow = false;
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SendPacket(response.Write());
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}
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void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/)
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