*AI structure update.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-30 18:10:05 -06:00
parent 03234a0657
commit 8fee06f041
266 changed files with 460 additions and 598 deletions

View File

@@ -38,7 +38,7 @@ int PetAI::Permissible(const Creature *creature)
return PERMIT_BASE_NO;
}
PetAI::PetAI(Creature *c) : i_pet(*c), i_tracker(TIME_INTERVAL_LOOK), inCombat(false)
PetAI::PetAI(Creature *c) : CreatureAI(c), i_pet(*c), i_tracker(TIME_INTERVAL_LOOK), inCombat(false)
{
m_AllySet.clear();
UpdateAllies();
@@ -87,11 +87,6 @@ void PetAI::EnterEvadeMode()
{
}
bool PetAI::IsVisible(Unit *pl) const
{
return _isVisible(pl);
}
bool PetAI::_needToStop() const
{
// This is needed for charmed creatures, as once their target was reset other effects can trigger threat
@@ -291,13 +286,6 @@ void PetAI::UpdateAI(const uint32 diff)
}
}
bool PetAI::_isVisible(Unit *u) const
{
//return false; //( ((Creature*)&i_pet)->GetDistanceSq(u) * 1.0<= sWorld.getConfig(CONFIG_SIGHT_GUARDER) && !u->m_stealth && u->isAlive());
return i_pet.GetDistance(u) < sWorld.getConfig(CONFIG_SIGHT_GUARDER)
&& u->isVisibleForOrDetect(&i_pet,true);
}
void PetAI::UpdateAllies()
{
Unit* owner = i_pet.GetCharmerOrOwner();