* Some singleton renames for consistency:

accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 05:25:45 +02:00
parent 93fc24ece9
commit 9083271a2f
97 changed files with 1354 additions and 1353 deletions

View File

@@ -164,7 +164,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (!entry->IsDungeon())
return true;
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
InstanceTemplate const* instance = sObjectMgr.GetInstanceTemplate(mapid);
if (!instance)
return false;
@@ -214,7 +214,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (instance_map == mapid)
break;
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
InstanceTemplate const* instance = sObjectMgr.GetInstanceTemplate(instance_map);
instance_map = instance ? instance->parent : 0;
}
while (instance_map);
@@ -253,7 +253,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
}
//Other requirements
return player->Satisfy(objmgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true);
return player->Satisfy(sObjectMgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true);
}
void MapManager::Update(uint32 diff)
@@ -300,7 +300,7 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
bool MapManager::IsValidMAP(uint32 mapid)
{
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
return mEntry && (!mEntry->IsDungeon() || sObjectMgr.GetInstanceTemplate(mapid));
// TODO: add check for battleground template
}