* Some singleton renames for consistency:

accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 05:25:45 +02:00
parent 93fc24ece9
commit 9083271a2f
97 changed files with 1354 additions and 1353 deletions

View File

@@ -278,7 +278,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
if (res)
{
// then some spillover calculation here if it exist
if (RepSpilloverTemplate const * repTemplate = objmgr.GetRepSpilloverTemplate(factionEntry->ID))
if (RepSpilloverTemplate const * repTemplate = sObjectMgr.GetRepSpilloverTemplate(factionEntry->ID))
{
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{