Added new type-safe cast functions.

This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.

--HG--
branch : trunk
This commit is contained in:
raczman
2010-03-07 15:20:19 +01:00
parent aeebe57dc0
commit 91b8ee104e
30 changed files with 674 additions and 663 deletions

View File

@@ -253,9 +253,9 @@ void GameObject::Update(uint32 /*p_time*/)
UpdateData udata;
WorldPacket packet;
BuildValuesUpdateBlockForPlayer(&udata,((Player*)caster));
BuildValuesUpdateBlockForPlayer(&udata,caster->ToPlayer());
udata.BuildPacket(&packet);
((Player*)caster)->GetSession()->SendPacket(&packet);
caster->ToPlayer()->GetSession()->SendPacket(&packet);
SendCustomAnim();
}
@@ -290,7 +290,7 @@ void GameObject::Update(uint32 /*p_time*/)
caster->FinishSpell(CURRENT_CHANNELED_SPELL);
WorldPacket data(SMSG_FISH_ESCAPED,0);
((Player*)caster)->GetSession()->SendPacket(&data);
caster->ToPlayer()->GetSession()->SendPacket(&data);
}
// can be delete
m_lootState = GO_JUST_DEACTIVATED;
@@ -396,8 +396,8 @@ void GameObject::Update(uint32 /*p_time*/)
if(IsBattleGroundTrap && ok->GetTypeId() == TYPEID_PLAYER)
{
//BattleGround gameobjects case
if(((Player*)ok)->InBattleGround())
if(BattleGround *bg = ((Player*)ok)->GetBattleGround())
if(ok->ToPlayer()->InBattleGround())
if(BattleGround *bg = ok->ToPlayer()->GetBattleGround())
bg->HandleTriggerBuff(GetGUID());
}
}
@@ -1271,7 +1271,7 @@ void GameObject::Use(Unit* user)
return;
// accept only use by player from same group for caster except caster itself
if(((Player*)caster)==player || !((Player*)caster)->IsInSameRaidWith(player))
if(caster->ToPlayer()==player || !caster->ToPlayer()->IsInSameRaidWith(player))
return;
AddUniqueUse(player);
@@ -1318,7 +1318,7 @@ void GameObject::Use(Unit* user)
if( !caster || caster->GetTypeId() != TYPEID_PLAYER )
return;
if(user->GetTypeId() != TYPEID_PLAYER || !((Player*)user)->IsInSameRaidWith((Player*)caster))
if(user->GetTypeId() != TYPEID_PLAYER || !user->ToPlayer()->IsInSameRaidWith(caster->ToPlayer()))
return;
}