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* Add support for quest 1393 (Galen's Escape), original code by przemratajczak, port by McBitter, closes issue 3463
* Fix typo in AuctionHouseHandler, thanks GriffonHeart, fixes issue 3609 * Forgotten thanks --HG-- branch : trunk
This commit is contained in:
155
src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
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155
src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
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/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npc_galen_goodward
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######*/
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enum Galen
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{
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QUEST_GALENS_ESCAPE = 1393,
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GO_GALENS_CAGE = 37118,
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SAY_PERIODIC = -1000500,
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SAY_QUEST_ACCEPTED = -1000501,
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SAY_ATTACKED_1 = -1000502,
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SAY_ATTACKED_2 = -1000503,
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SAY_QUEST_COMPLETE = -1000504,
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EMOTE_WHISPER = -1000505,
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EMOTE_DISAPPEAR = -1000506
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};
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class npc_galen_goodward : public CreatureScript
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{
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public:
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npc_galen_goodward() : CreatureScript("npc_galen_goodward") { }
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const *quest)
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{
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if (quest->GetQuestId() == QUEST_GALENS_ESCAPE)
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{
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CAST_AI(npc_galen_goodward::npc_galen_goodwardAI, pCreature->AI())->Start(false, false, pPlayer->GetGUID());
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pCreature->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
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DoScriptText(SAY_QUEST_ACCEPTED, pCreature);
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}
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return true;
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}
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_galen_goodwardAI(pCreature);
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}
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struct npc_galen_goodwardAI : public npc_escortAI
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{
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npc_galen_goodwardAI(Creature* pCreature) : npc_escortAI(pCreature)
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{
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m_uiGalensCageGUID = 0;
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Reset();
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}
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uint64 m_uiGalensCageGUID;
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uint32 m_uiPeriodicSay;
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void Reset()
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{
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m_uiPeriodicSay = 6000;
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}
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void EnterCombat(Unit* pWho)
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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DoScriptText(RAND(SAY_ATTACKED_1, SAY_ATTACKED_2), me, pWho);
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}
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void WaypointStart(uint32 uiPointId)
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{
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switch (uiPointId)
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{
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case 0:
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{
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GameObject* pCage = NULL;
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if (m_uiGalensCageGUID)
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pCage = me->GetMap()->GetGameObject(m_uiGalensCageGUID);
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else
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pCage = GetClosestGameObjectWithEntry(me, GO_GALENS_CAGE, INTERACTION_DISTANCE);
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if (pCage)
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{
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pCage->UseDoorOrButton();
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m_uiGalensCageGUID = pCage->GetGUID();
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}
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break;
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}
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case 21:
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DoScriptText(EMOTE_DISAPPEAR, me);
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break;
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}
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}
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void WaypointReached(uint32 uiPointId)
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{
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switch (uiPointId)
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{
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case 0:
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if (GameObject* pCage = me->GetMap()->GetGameObject(m_uiGalensCageGUID))
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pCage->ResetDoorOrButton();
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break;
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case 20:
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if (Player* pPlayer = GetPlayerForEscort())
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{
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me->SetFacingToObject(pPlayer);
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DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer);
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DoScriptText(EMOTE_WHISPER, me, pPlayer);
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pPlayer->GroupEventHappens(QUEST_GALENS_ESCAPE, me);
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}
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SetRun(true);
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break;
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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npc_escortAI::UpdateAI(uiDiff);
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if (HasEscortState(STATE_ESCORT_NONE))
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return;
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if (m_uiPeriodicSay < uiDiff)
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{
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if (!HasEscortState(STATE_ESCORT_ESCORTING))
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DoScriptText(SAY_PERIODIC, me);
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m_uiPeriodicSay = 15000;
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}
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else
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m_uiPeriodicSay -= uiDiff;
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_swamp_of_sorrows()
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{
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new npc_galen_goodward();
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}
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