From 9218ebce9d97b2b27397aa98d28fac9e43584949 Mon Sep 17 00:00:00 2001 From: p0wer Date: Sat, 19 Dec 2009 22:17:19 -0600 Subject: [PATCH] Fix Tenacity to increase heal %. Patch by corfen. Closes #825. --HG-- branch : trunk --- src/game/Unit.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 4f3e90bf507..ae694ffbdbf 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10270,6 +10270,11 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f; } + // Tenacity increase healing % taken + if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0)) + TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f; + + // Healing taken percent float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT); if (minval)