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*Redefine attribute flag NO_INITIAL_AGGRO to make Mind Soothe and Soothe animal work
*Fix Glyph of Shadow Word: Death. --HG-- branch : trunk
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@@ -1117,7 +1117,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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if( !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))
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{
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if( !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
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if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
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{
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m_caster->CombatStart(unit);
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}
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@@ -1221,7 +1221,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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if(m_caster->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_caster)->UpdatePvP(true);
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}
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if( unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
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if( unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
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{
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m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
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unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
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