Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-23 23:25:44 +01:00
parent 95daf7998f
commit 928443d899
245 changed files with 5711 additions and 5714 deletions

View File

@@ -124,7 +124,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
{
T* obj = new T;
uint32 guid = *i_guid;
//sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
//sLog->outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
if (!obj->LoadFromDB(guid, map))
{
delete obj;
@@ -147,7 +147,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
uint32 player_guid = itr->first;
Corpse *obj = sObjectAccessor.GetCorpseForPlayerGUID(player_guid);
Corpse *obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
if (!obj)
continue;
@@ -230,7 +230,7 @@ void ObjectGridLoader::LoadN(void)
loader.Load(i_grid(x, y), *this);
}
}
sLog.outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
sLog->outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
}
void ObjectGridUnloader::MoveToRespawnN()
@@ -260,7 +260,7 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
T *obj = m.getFirst()->getSource();
// if option set then object already saved at this moment
if (!sWorld.getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
///- object will get delinked from the manager when deleted
delete obj;