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Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
This commit is contained in:
@@ -67,10 +67,10 @@ Group::~Group()
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{
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if (m_bgGroup)
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{
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sLog.outDebug("Group::~Group: battleground group being deleted.");
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sLog->outDebug("Group::~Group: battleground group being deleted.");
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if (m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL);
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else if (m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL);
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else sLog.outError("Group::~Group: battleground group is not linked to the correct battleground.");
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else sLog->outError("Group::~Group: battleground group is not linked to the correct battleground.");
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}
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Rolls::iterator itr;
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while (!RollId.empty())
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@@ -636,7 +636,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
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item = ObjectMgr::GetItemPrototype(i->itemid);
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if (!item)
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{
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//sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
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//sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
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continue;
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}
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@@ -654,7 +654,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
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continue;
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if (i->AllowedForPlayer(member))
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{
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if (member->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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if (member->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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{
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r->totalPlayersRolling++;
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@@ -743,7 +743,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
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bool allowedForPlayer = i->AllowedForPlayer(playerToRoll);
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if (playerToRoll->CanUseItem(item) == EQUIP_ERR_OK && allowedForPlayer)
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{
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if (playerToRoll->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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if (playerToRoll->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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{
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r->totalPlayersRolling++;
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@@ -805,7 +805,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
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void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
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{
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sLog.outDebug("Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)");
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sLog->outDebug("Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)");
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uint32 real_count = 0;
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@@ -818,7 +818,7 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
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if (!looter->IsInWorld())
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continue;
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if (looter->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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if (looter->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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{
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data << uint64(looter->GetGUID());
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++real_count;
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@@ -830,7 +830,7 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
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for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *looter = itr->getSource();
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if (looter->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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if (looter->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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looter->GetSession()->SendPacket(&data);
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}
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}
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@@ -1549,7 +1549,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
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{
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// not update if only update if need and ok
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Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid);
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if (looter && looter->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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if (looter && looter->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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return;
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}
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++guid_itr;
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@@ -1560,7 +1560,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
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for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
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{
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if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
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if (pl->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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if (pl->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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{
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pNewLooter = pl;
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break;
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@@ -1573,7 +1573,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
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for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
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{
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if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
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if (pl->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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if (pl->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
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{
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pNewLooter = pl;
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break;
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@@ -1857,7 +1857,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo
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bind.save = save;
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bind.perm = permanent;
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if (!load)
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sLog.outDebug("Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
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sLog->outDebug("Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
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return &bind;
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}
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@@ -1891,7 +1891,7 @@ void Group::BroadcastGroupUpdate(void)
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{
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pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
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pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE);
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sLog.outStaticDebug("-- Forced group value update for '%s'", pp->GetName());
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sLog->outStaticDebug("-- Forced group value update for '%s'", pp->GetName());
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}
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}
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}
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