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Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
This commit is contained in:
@@ -76,19 +76,19 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
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const MapEntry* entry = sMapStore.LookupEntry(mapId);
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if (!entry)
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{
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sLog.outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
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sLog->outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
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return NULL;
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}
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if (instanceId == 0)
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{
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sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
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sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
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return NULL;
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}
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if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
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{
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sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
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sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
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return NULL;
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}
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@@ -106,7 +106,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
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}
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}
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sLog.outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
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sLog->outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
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InstanceSave *save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
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if (!load)
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@@ -292,8 +292,8 @@ void InstanceSaveManager::CleanupAndPackInstances()
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CharacterDatabase.DirectExecute("ALTER TABLE instance DROP COLUMN newid");
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// Bake some cookies for click
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sLog.outString(">> Cleaned up and packed instances in %u ms", GetMSTimeDiffToNow(oldMSTime));
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sLog.outString();
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sLog->outString(">> Cleaned up and packed instances in %u ms", GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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void InstanceSaveManager::LoadResetTimes()
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@@ -358,7 +358,7 @@ void InstanceSaveManager::LoadResetTimes()
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}
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// load the global respawn times for raid/heroic instances
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uint32 diff = sWorld.getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
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uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
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result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
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if (result)
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{
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@@ -372,7 +372,7 @@ void InstanceSaveManager::LoadResetTimes()
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MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
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if (!mapDiff)
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{
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sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
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sLog->outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
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CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty);
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continue;
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}
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@@ -404,7 +404,7 @@ void InstanceSaveManager::LoadResetTimes()
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continue;
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// the reset_delay must be at least one day
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uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
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uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
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if (period < DAY)
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period = DAY;
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@@ -470,7 +470,7 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev
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}
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if (itr == m_resetTimeQueue.end())
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sLog.outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
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sLog->outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
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}
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}
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else
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@@ -539,7 +539,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
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void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
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{
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sLog.outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
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sLog->outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
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Map *map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
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if (!map->Instanceable())
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return;
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@@ -572,7 +572,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
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MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
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if (!mapDiff || !mapDiff->resetTime)
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{
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sLog.outError("InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
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sLog->outError("InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
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return;
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}
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@@ -593,9 +593,9 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
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CharacterDatabase.CommitTransaction(trans);
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// calculate the next reset time
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uint32 diff = sWorld.getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
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uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
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uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
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uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
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if (period < DAY)
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period = DAY;
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