Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-23 23:25:44 +01:00
parent 95daf7998f
commit 928443d899
245 changed files with 5711 additions and 5714 deletions

View File

@@ -41,7 +41,7 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject *go)
if (go)
go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
else
sLog.outDebug("TSCR: InstanceScript: HandleGameObject failed");
sLog->outDebug("TSCR: InstanceScript: HandleGameObject failed");
}
bool InstanceScript::IsEncounterInProgress() const
@@ -62,7 +62,7 @@ void InstanceScript::LoadMinionData(const MinionData *data)
++data;
}
sLog.outDebug("InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
sLog->outDebug("InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
}
void InstanceScript::LoadDoorData(const DoorData *data)
@@ -74,7 +74,7 @@ void InstanceScript::LoadDoorData(const DoorData *data)
++data;
}
sLog.outDebug("InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
sLog->outDebug("InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
}
void InstanceScript::UpdateMinionState(Creature *minion, EncounterState state)
@@ -127,7 +127,7 @@ void InstanceScript::UpdateDoorState(GameObject *door)
}
door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
//sLog.outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed");
//sLog->outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed");
}
void InstanceScript::AddDoor(GameObject *door, bool add)
@@ -193,7 +193,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
//sLog.outError("Inialize boss %u state as %u.", id, (uint32)state);
//sLog->outError("Inialize boss %u state as %u.", id, (uint32)state);
return false;
}
else
@@ -263,7 +263,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
pGo->ResetDoorOrButton();
}
else
sLog.outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType());
sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType());
}
}
@@ -294,7 +294,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
pPlayer->SendUpdateWorldState(uiStateId, uiStateData);
}
else
sLog.outDebug("TSCR: DoUpdateWorldState attempt send data but no players in map.");
sLog->outDebug("TSCR: DoUpdateWorldState attempt send data but no players in map.");
}
// Send Notify to all players in instance
@@ -325,7 +325,7 @@ void InstanceScript::DoCompleteAchievement(uint32 achievement)
if (!pAE)
{
sLog.outError("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement);
sLog->outError("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement);
return;
}
@@ -381,7 +381,7 @@ void InstanceScript::DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
{
sLog.outError("Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
sLog->outError("Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
instance->GetId(),criteria_id);
return false;
}