Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-23 23:25:44 +01:00
parent 95daf7998f
commit 928443d899
245 changed files with 5711 additions and 5714 deletions

View File

@@ -189,7 +189,7 @@ MotionMaster::MoveRandom(float spawndist)
{
if (i_owner->GetTypeId() == TYPEID_UNIT)
{
sLog.outStaticDebug("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
sLog->outStaticDebug("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
}
}
@@ -204,12 +204,12 @@ MotionMaster::MoveTargetedHome()
if (i_owner->GetTypeId() == TYPEID_UNIT)
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
}
else
{
sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow());
sLog->outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow());
}
}
@@ -218,12 +218,12 @@ MotionMaster::MoveConfused()
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
sLog->outStaticDebug("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
}
else
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) move confused",
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) move confused",
i_owner->GetEntry(), i_owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
}
@@ -239,7 +239,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
i_owner->ClearUnitState(UNIT_STAT_FOLLOW);
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)",
sLog->outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)",
i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
@@ -247,7 +247,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
}
else
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
@@ -265,14 +265,14 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
i_owner->AddUnitState(UNIT_STAT_FOLLOW);
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
sLog->outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot);
}
else
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
@@ -285,12 +285,12 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
}
else
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
}
@@ -333,12 +333,12 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
i_owner->m_TempSpeed = speedXY;
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
sLog->outStaticDebug("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED);
}
else
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED);
}
@@ -356,12 +356,12 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
i_owner->m_TempSpeed = speed;
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED);
}
else
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED);
}
@@ -380,11 +380,11 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow());
sLog->outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow());
}
else
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
i_owner->AttackStop();
i_owner->ToCreature()->SetReactState(REACT_PASSIVE);
@@ -397,11 +397,11 @@ MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow());
sLog->outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow());
}
else
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), time);
Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
}
@@ -418,14 +418,14 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
sLog->outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow());
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
else
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
i_owner->GetEntry(), i_owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(),
@@ -444,19 +444,19 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
if (path < sTaxiPathNodesByPath.size())
{
sLog.outStaticDebug("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
sLog->outStaticDebug("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path],pathnode);
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
else
{
sLog.outError("%s attempt taxi to (not existed Path %u node %u)",
sLog->outError("%s attempt taxi to (not existed Path %u node %u)",
i_owner->GetName(), path, pathnode);
}
}
else
{
sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
sLog->outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode);
}
}
@@ -469,11 +469,11 @@ MotionMaster::MoveDistract(uint32 timer)
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
sLog->outStaticDebug("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
}
else
{
sLog.outStaticDebug("Creature (Entry: %u GUID: %u) (timer: %u)",
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) (timer: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
}
@@ -525,7 +525,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
sLog.outStaticDebug("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
sLog->outStaticDebug("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
}
@@ -584,7 +584,7 @@ void MotionMaster::DirectDelete(_Ty curr)
void MotionMaster::DelayedDelete(_Ty curr)
{
sLog.outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType());
sLog->outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType());
if (isStatic(curr))
return;
if (!m_expList)