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https://github.com/TrinityCore/TrinityCore.git
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Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
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@@ -60,13 +60,13 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
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{
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if (!pSource)
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{
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sLog.outError("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
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sLog->outError("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
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return;
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}
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if (iTextEntry >= 0)
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{
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sLog.outError("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
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sLog->outError("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
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return;
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}
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@@ -74,18 +74,18 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
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if (!pData)
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{
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sLog.outError("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
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sLog->outError("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
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return;
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}
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sLog.outDebug("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
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sLog->outDebug("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
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if (pData->uiSoundId)
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{
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if (GetSoundEntriesStore()->LookupEntry(pData->uiSoundId))
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pSource->SendPlaySound(pData->uiSoundId, false);
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else
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sLog.outError("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
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sLog->outError("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
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}
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if (pData->uiEmote)
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@@ -93,7 +93,7 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
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if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
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((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
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else
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sLog.outError("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
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sLog->outError("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
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}
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switch (pData->uiType)
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@@ -115,7 +115,7 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
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if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
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pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID());
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else
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sLog.outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
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sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
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break;
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}
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@@ -124,7 +124,7 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
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if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
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pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true);
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else
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sLog.outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
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sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
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break;
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}
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@@ -181,13 +181,13 @@ void ScriptMgr::Initialize()
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LoadDatabase();
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sLog.outString("Loading C++ scripts");
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sLog->outString("Loading C++ scripts");
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FillSpellSummary();
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AddScripts();
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sLog.outString(">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
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sLog.outString();
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sLog->outString(">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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void ScriptMgr::LoadDatabase()
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@@ -1312,7 +1312,7 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
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: ScriptObject(name), MapScript<Map>(mapId)
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{
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if (GetEntry() && !GetEntry()->IsContinent())
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sLog.outError("WorldMapScript for map %u is invalid.", mapId);
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sLog->outError("WorldMapScript for map %u is invalid.", mapId);
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ScriptMgr::ScriptRegistry<WorldMapScript>::AddScript(this);
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}
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@@ -1321,7 +1321,7 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
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: ScriptObject(name), MapScript<InstanceMap>(mapId)
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{
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if (GetEntry() && !GetEntry()->IsDungeon())
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sLog.outError("InstanceMapScript for map %u is invalid.", mapId);
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sLog->outError("InstanceMapScript for map %u is invalid.", mapId);
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ScriptMgr::ScriptRegistry<InstanceMapScript>::AddScript(this);
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}
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@@ -1330,7 +1330,7 @@ BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
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: ScriptObject(name), MapScript<BattlegroundMap>(mapId)
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{
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if (GetEntry() && !GetEntry()->IsBattleground())
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sLog.outError("BattlegroundMapScript for map %u is invalid.", mapId);
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sLog->outError("BattlegroundMapScript for map %u is invalid.", mapId);
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ScriptMgr::ScriptRegistry<BattlegroundMapScript>::AddScript(this);
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}
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