Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-23 23:25:44 +01:00
parent 95daf7998f
commit 928443d899
245 changed files with 5711 additions and 5714 deletions

View File

@@ -54,8 +54,8 @@ void LoadSkillDiscoveryTable()
if (!result)
{
sLog.outErrorDb(">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
sLog.outString();
sLog->outErrorDb(">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
sLog->outString();
return;
}
@@ -87,7 +87,7 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
{
sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
sLog->outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
reportedReqSpells.insert(reqSkillOrSpell);
}
continue;
@@ -100,7 +100,7 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
{
sLog.outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
sLog->outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
reqSkillOrSpell,spellId);
reportedReqSpells.insert(reqSkillOrSpell);
@@ -116,7 +116,7 @@ void LoadSkillDiscoveryTable()
if (bounds.first == bounds.second)
{
sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
sLog->outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
continue;
}
@@ -125,7 +125,7 @@ void LoadSkillDiscoveryTable()
}
else
{
sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
sLog->outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
continue;
}
@@ -133,7 +133,7 @@ void LoadSkillDiscoveryTable()
} while (result->NextRow());
if (!ssNonDiscoverableEntries.str().empty())
sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
sLog->outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
// report about empty data for explicit discovery spells
for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
@@ -147,11 +147,11 @@ void LoadSkillDiscoveryTable()
continue;
if (SkillDiscoveryStore.find(spell_id) == SkillDiscoveryStore.end())
sLog.outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
sLog->outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
}
sLog.outString(">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
sLog->outString(">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
@@ -202,7 +202,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
{
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
if (roll_chance_f(item_iter->chance * sWorld->getRate(RATE_SKILL_DISCOVERY)) &&
item_iter->reqSkillValue <= skillvalue &&
!player->HasSpell(item_iter->spellId))
return item_iter->spellId;
@@ -220,7 +220,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
{
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
if (roll_chance_f(item_iter->chance * sWorld->getRate(RATE_SKILL_DISCOVERY)) &&
item_iter->reqSkillValue <= skillvalue &&
!player->HasSpell(item_iter->spellId))
return item_iter->spellId;