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Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
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@@ -60,8 +60,8 @@ void LoadSkillExtraItemTable()
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if (!result)
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{
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sLog.outErrorDb(">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
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sLog.outString();
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sLog->outErrorDb(">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
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sLog->outString();
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return;
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}
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@@ -75,28 +75,28 @@ void LoadSkillExtraItemTable()
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if (!sSpellStore.LookupEntry(spellId))
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{
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sLog.outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
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sLog->outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
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continue;
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}
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uint32 requiredSpecialization = fields[1].GetUInt32();
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if (!sSpellStore.LookupEntry(requiredSpecialization))
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{
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sLog.outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
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sLog->outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
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continue;
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}
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float additionalCreateChance = fields[2].GetFloat();
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if (additionalCreateChance <= 0.0f)
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{
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sLog.outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
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sLog->outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
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continue;
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}
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uint8 additionalMaxNum = fields[3].GetUInt8();
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if (!additionalMaxNum)
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{
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sLog.outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
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sLog->outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
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continue;
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}
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@@ -110,8 +110,8 @@ void LoadSkillExtraItemTable()
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}
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while (result->NextRow());
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sLog.outString(">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog.outString();
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sLog->outString(">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChance, uint8 &additionalMax)
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