Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-23 23:25:44 +01:00
parent 95daf7998f
commit 928443d899
245 changed files with 5711 additions and 5714 deletions

View File

@@ -60,8 +60,8 @@ void LoadSkillExtraItemTable()
if (!result)
{
sLog.outErrorDb(">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
sLog.outString();
sLog->outErrorDb(">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
sLog->outString();
return;
}
@@ -75,28 +75,28 @@ void LoadSkillExtraItemTable()
if (!sSpellStore.LookupEntry(spellId))
{
sLog.outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
sLog->outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellStore.LookupEntry(requiredSpecialization))
{
sLog.outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
sLog->outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
continue;
}
float additionalCreateChance = fields[2].GetFloat();
if (additionalCreateChance <= 0.0f)
{
sLog.outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
sLog->outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
continue;
}
uint8 additionalMaxNum = fields[3].GetUInt8();
if (!additionalMaxNum)
{
sLog.outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
sLog->outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
continue;
}
@@ -110,8 +110,8 @@ void LoadSkillExtraItemTable()
}
while (result->NextRow());
sLog.outString(">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
sLog->outString(">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChance, uint8 &additionalMax)