*Lock notifylist during update. This should fix the crash bug during relocationnotify update.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-04 16:52:49 -06:00
parent 717885da7d
commit 929f9f221d
2 changed files with 6 additions and 1 deletions

View File

@@ -212,6 +212,7 @@ void Map::DeleteStateMachine()
Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
: i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)),
i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0)
, i_lock(false)
{
for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
@@ -642,6 +643,8 @@ bool Map::loaded(const GridPair &p) const
void Map::Update(const uint32 &t_diff)
{
//creatures may be added to the list during update
i_lock = true;
for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
{
Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL);
@@ -665,6 +668,7 @@ void Map::Update(const uint32 &t_diff)
}
}
i_unitsToNotify.clear();
i_lock = false;
resetMarkedCells();
@@ -2058,7 +2062,7 @@ void BattleGroundMap::UnloadAll(bool pForce)
void Map::AddUnitToNotify(Unit* u)
{
if(!u->m_IsInNotifyList)
if(!i_lock && !u->m_IsInNotifyList)
{
i_unitsToNotify.push_back(u->GetGUID());
u->m_IsInNotifyList = true;