*Update linked spell. Add new type: linked aura.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-05 22:49:07 -06:00
parent f00befd879
commit 9332f1e58d
8 changed files with 91 additions and 49 deletions

View File

@@ -1215,15 +1215,14 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + 1000000))
if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
{
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
{
if(*i < 0)
unit->RemoveAurasDueToSpell(-(*i));
else
unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
}
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
if(*i < 0)
unit->RemoveAurasDueToSpell(-(*i));
else
unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
}
//This is not needed with procflag patch
@@ -2291,15 +2290,14 @@ void Spell::cast(bool skipCheck)
TakePower();
}
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
{
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
{
if(*i < 0)
m_caster->RemoveAurasDueToSpell(-(*i));
else
m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
}
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
if(*i < 0)
m_caster->RemoveAurasDueToSpell(-(*i));
else
m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
}
SetExecutedCurrently(false);