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Core/Spells: Implement AURA_INTERRUPT_FLAG_JUMP
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@@ -439,6 +439,9 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
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}
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else
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plrMover->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
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if (opcode == CMSG_MOVE_JUMP)
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plrMover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_JUMP, 605); // Mind Control
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}
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}
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