From 938adaacdd2f68a07d1d80d0d688480e249a853b Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 7 Nov 2018 01:43:41 +0100 Subject: [PATCH] Core/Spells: increase the initial Z coordinate for Flaming and Frostfire Orb in order to prevent some minor terrain hickups blocking the movement --- src/server/scripts/World/npcs_special.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index c0e80fe027b..9c79907bbb9 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -3047,6 +3047,7 @@ class npc_mage_orb : public CreatureScript void IsSummonedBy(Unit* summoner) override { pos = summoner->GetPosition(); + pos.m_positionZ += 2.0f; // increasing the height to avoid terrain hickups summoner->MovePositionToFirstCollision(pos, 100.0f, 0.0f); events.ScheduleEvent(EVENT_MOVE_FORWARD, Milliseconds(1)); events.ScheduleEvent(EVENT_APPLY_PERIODIC_EFFECT, Milliseconds(400));