Core/Scripts: Drop gameobject_scripts table - empty, deprecated and no longer needed

This commit is contained in:
Nay
2013-01-03 19:18:26 +00:00
parent 59e4f6eb05
commit 9394dc10b4
7 changed files with 2 additions and 46 deletions

View File

@@ -2010,7 +2010,6 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
gameObjTarget->UseDoorOrButton(0, false, player);
player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
return;
case GAMEOBJECT_TYPE_QUESTGIVER: