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Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name
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@@ -108,7 +108,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
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SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Radius), radius);
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SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::CastTime), GameTime::GetGameTimeMS());
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if (IsWorldObject())
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if (IsStoredInWorldObjectGridContainer())
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setActive(true); //must before add to map to be put in world container
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TransportBase* transport = caster->GetTransport();
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