Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name

This commit is contained in:
Shauren
2024-03-14 11:01:58 +01:00
parent b705283d0e
commit 9402c66e84
6 changed files with 22 additions and 22 deletions

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@@ -108,7 +108,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Radius), radius);
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::CastTime), GameTime::GetGameTimeMS());
if (IsWorldObject())
if (IsStoredInWorldObjectGridContainer())
setActive(true); //must before add to map to be put in world container
TransportBase* transport = caster->GetTransport();