*Only use m_isWorldObject to check if an object is in grid or world.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-11 16:14:45 -05:00
parent 4267816fca
commit 9403ff03e7
9 changed files with 30 additions and 94 deletions

View File

@@ -221,104 +221,30 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
template<class T>
void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
{
(*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID());
}
template<>
void Map::AddToGrid(Player* obj, NGridType *grid, Cell const& cell)
{
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID());
}
template<>
void Map::AddToGrid(Corpse *obj, NGridType *grid, Cell const& cell)
{
// add to world object registry in grid
if(obj->GetType()!=CORPSE_BONES)
{
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID());
}
// add to grid object store
if(obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj, obj->GetGUID());
else
{
(*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID());
}
(*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID());
}
template<>
void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
// add to world object registry in grid
if(obj->isWorldCreature() || obj->IsTempWorldObject)
{
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID());
}
// add to grid object store
if(obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID());
else
{
(*grid)(cell.CellX(), cell.CellY()).AddGridObject<Creature>(obj, obj->GetGUID());
}
obj->SetCurrentCell(cell);
}
(*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID());
template<>
void Map::AddToGrid(DynamicObject* obj, NGridType *grid, Cell const& cell)
{
if(obj->isActiveObject()) // only farsight
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject<DynamicObject>(obj, obj->GetGUID());
else
(*grid)(cell.CellX(), cell.CellY()).AddGridObject<DynamicObject>(obj, obj->GetGUID());
obj->SetCurrentCell(cell);
}
template<class T>
void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
{
(*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID());
}
template<>
void Map::RemoveFromGrid(Player* obj, NGridType *grid, Cell const& cell)
{
(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID());
}
template<>
void Map::RemoveFromGrid(Corpse *obj, NGridType *grid, Cell const& cell)
{
// remove from world object registry in grid
if(obj->GetType()!=CORPSE_BONES)
{
(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID());
}
// remove from grid object store
if(obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj, obj->GetGUID());
else
{
(*grid)(cell.CellX(), cell.CellY()).RemoveGridObject(obj, obj->GetGUID());
}
}
template<>
void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
// remove from world object registry in grid
if(obj->isWorldCreature() || obj->IsTempWorldObject)
{
(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj, obj->GetGUID());
}
// remove from grid object store
else
{
(*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<Creature>(obj, obj->GetGUID());
}
}
template<>
void Map::RemoveFromGrid(DynamicObject* obj, NGridType *grid, Cell const& cell)
{
if(obj->isActiveObject()) // only farsight
(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<DynamicObject>(obj, obj->GetGUID());
else
(*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<DynamicObject>(obj, obj->GetGUID());
(*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID());
}
template<class T>
@@ -361,11 +287,11 @@ void Map::SwitchGridContainers(T* obj, bool on)
assert(false);
}*/
}
obj->IsTempWorldObject = on;
obj->m_isWorldObject = on;
}
template void Map::SwitchGridContainers(Creature *, bool);
template void Map::SwitchGridContainers(DynamicObject *, bool);
//template void Map::SwitchGridContainers(DynamicObject *, bool);
template<class T>
void Map::DeleteFromWorld(T* obj)
@@ -2223,7 +2149,7 @@ void Map::RemoveAllObjectsInRemoveList()
switch(obj->GetTypeId())
{
case TYPEID_UNIT:
if(!((Creature*)obj)->isWorldCreature())
if(!((Creature*)obj)->isPet())
SwitchGridContainers((Creature*)obj, on);
break;
}