*Only use m_isWorldObject to check if an object is in grid or world.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-11 16:14:45 -05:00
parent 4267816fca
commit 9403ff03e7
9 changed files with 30 additions and 94 deletions

View File

@@ -1069,7 +1069,7 @@ WorldObject::WorldObject()
: m_phaseMask(PHASEMASK_NORMAL),
m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), m_currMap(NULL)
, m_zoneScript(NULL)
, m_isActive(false), IsTempWorldObject(false)
, m_isActive(false), m_isWorldObject(false)
, m_name("")
{
}