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*Only use m_isWorldObject to check if an object is in grid or world.
--HG-- branch : trunk
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@@ -1069,7 +1069,7 @@ WorldObject::WorldObject()
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: m_phaseMask(PHASEMASK_NORMAL),
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m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), m_currMap(NULL)
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, m_zoneScript(NULL)
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, m_isActive(false), IsTempWorldObject(false)
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, m_isActive(false), m_isWorldObject(false)
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, m_name("")
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{
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}
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