*Use getworldobject for getunit. Also allow get vehicles using this function.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-23 20:42:31 -05:00
parent 2475390852
commit 94692ea5f7
2 changed files with 10 additions and 5 deletions

View File

@@ -60,6 +60,7 @@ ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
return u.GetMap()->GetCreature(guid);
}
/*
Unit*
ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
{
@@ -71,6 +72,7 @@ ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
return GetCreatureOrPetOrVehicle(u, guid);
}
*/
Corpse*
ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)