mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
- Split SpawnMetadata off from SpawnData
- No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 9304e496cb)
This commit is contained in:
@@ -124,51 +124,19 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
|
||||
{
|
||||
for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
|
||||
{
|
||||
// Don't spawn at all if there's a respawn timer
|
||||
ObjectGuid::LowType guid = *i_guid;
|
||||
if (!map->ShouldBeSpawnedOnGridLoad<T>(guid))
|
||||
continue;
|
||||
|
||||
T* obj = new T;
|
||||
|
||||
// Don't spawn at all if there's a respawn time
|
||||
if ((obj->GetTypeId() == TYPEID_UNIT && !map->GetCreatureRespawnTime(*i_guid)) ||
|
||||
(obj->GetTypeId() == TYPEID_GAMEOBJECT && !map->GetGORespawnTime(*i_guid)) ||
|
||||
(obj->GetTypeId() == TYPEID_AREATRIGGER))
|
||||
//TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: " UI64FMTD ") Loading", table, guid);
|
||||
if (!obj->LoadFromDB(guid, map, false, false))
|
||||
{
|
||||
ObjectGuid::LowType guid = *i_guid;
|
||||
//TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
|
||||
|
||||
if (obj->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
CreatureData const* cdata = sObjectMgr->GetCreatureData(guid);
|
||||
ASSERT(cdata, "Tried to load creature with spawnId " UI64FMTD ", but no such creature exists.", guid);
|
||||
SpawnGroupTemplateData const* const group = cdata->spawnGroupData;
|
||||
// If creature in manual spawn group, don't spawn here, unless group is already active.
|
||||
if (!(group->flags & SPAWNGROUP_FLAG_SYSTEM))
|
||||
if (!map->IsSpawnGroupActive(group->groupId))
|
||||
{
|
||||
delete obj;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (obj->GetTypeId() == TYPEID_GAMEOBJECT)
|
||||
{
|
||||
// If gameobject in manual spawn group, don't spawn here, unless group is already active.
|
||||
GameObjectData const* godata = sObjectMgr->GetGameObjectData(guid);
|
||||
ASSERT(godata, "Tried to load gameobject with spawnId " UI64FMTD ", but no such object exists.", guid);
|
||||
if (!(godata->spawnGroupData->flags & SPAWNGROUP_FLAG_SYSTEM))
|
||||
if (!map->IsSpawnGroupActive(godata->spawnGroupData->groupId))
|
||||
{
|
||||
delete obj;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!obj->LoadFromDB(guid, map, false, false))
|
||||
{
|
||||
delete obj;
|
||||
continue;
|
||||
}
|
||||
AddObjectHelper(cell, m, count, map, obj);
|
||||
}
|
||||
else
|
||||
delete obj;
|
||||
continue;
|
||||
}
|
||||
AddObjectHelper(cell, m, count, map, obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user