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*Use triggerAmount instead of fixed number for improved stormstrike. Author: nos4r2zod
--HG-- branch : trunk
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@@ -7873,9 +7873,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
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break;
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}
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case 63375: // Improved Stormstrike
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// Improved Stormstrike
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case 63375:
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{
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basepoints0 = GetCreateMana() * 0.20f;
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basepoints0 = int32(GetCreateMana() * triggerAmount / 100);
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break;
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}
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// Maelstrom Weapon
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