Core/Spells: Rename SpellAttr6 to use official attribute names

This commit is contained in:
Shauren
2022-05-06 20:23:13 +02:00
parent d800c87137
commit 94aac14b4d
8 changed files with 137 additions and 143 deletions

View File

@@ -110,7 +110,7 @@ class DuelResetScript : public PlayerScript
if (int32 cooldownMod = player->GetTotalAuraModifier(SPELL_AURA_MOD_COOLDOWN))
totalCooldown += Milliseconds(cooldownMod);
if (!spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS))
if (!spellInfo->HasAttribute(SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS))
applySpellMod(categoryCooldown);
return remainingCooldown > 0ms