mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
Merge pull request #8734 from blipi/guardians_altar
Quest 4901 "Guardians of the Altar"
This commit is contained in:
@@ -19,17 +19,20 @@
|
||||
/* ScriptData
|
||||
SDName: Winterspring
|
||||
SD%Complete: Almost Completely Emptied
|
||||
SDComment: Vendor Rivern Frostwind.
|
||||
SDComment: Vendor Rivern Frostwind. Quest Support 4901
|
||||
SDCategory: Winterspring
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npc_rivern_frostwind
|
||||
npc_ranshalla
|
||||
go_elune_fire
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "ScriptedEscortAI.h"
|
||||
#include "Player.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
@@ -63,10 +66,559 @@ public:
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
enum Says
|
||||
{
|
||||
// Escort texts
|
||||
SAY_QUEST_START = 0,
|
||||
SAY_ENTER_OWL_THICKET = 1,
|
||||
SAY_REACH_TORCH = 2,
|
||||
SAY_AFTER_TORCH = 3,
|
||||
SAY_REACH_ALTAR_1 = 4,
|
||||
SAY_REACH_ALTAR_2 = 5,
|
||||
|
||||
// After lighting the altar cinematic
|
||||
SAY_RANSHALLA_ALTAR_1 = 6,
|
||||
SAY_RANSHALLA_ALTAR_2 = 7,
|
||||
SAY_PRIESTESS_ALTAR_3 = 8,
|
||||
SAY_PRIESTESS_ALTAR_4 = 9,
|
||||
SAY_RANSHALLA_ALTAR_5 = 10,
|
||||
SAY_RANSHALLA_ALTAR_6 = 11,
|
||||
SAY_PRIESTESS_ALTAR_7 = 12,
|
||||
SAY_PRIESTESS_ALTAR_8 = 13,
|
||||
SAY_PRIESTESS_ALTAR_9 = 14,
|
||||
SAY_PRIESTESS_ALTAR_10 = 15,
|
||||
SAY_PRIESTESS_ALTAR_11 = 16,
|
||||
SAY_PRIESTESS_ALTAR_12 = 17,
|
||||
SAY_PRIESTESS_ALTAR_13 = 18,
|
||||
SAY_PRIESTESS_ALTAR_14 = 19,
|
||||
SAY_VOICE_ALTAR_15 = 20,
|
||||
SAY_PRIESTESS_ALTAR_16 = 21,
|
||||
SAY_PRIESTESS_ALTAR_17 = 22,
|
||||
SAY_PRIESTESS_ALTAR_18 = 23,
|
||||
SAY_PRIESTESS_ALTAR_19 = 24,
|
||||
SAY_PRIESTESS_ALTAR_20 = 25,
|
||||
SAY_PRIESTESS_ALTAR_21 = 26,
|
||||
SAY_RANSHALLA_END_1 = 27,
|
||||
SAY_RANSHALLA_END_2 = 28,
|
||||
|
||||
EMOTE_CHANT_SPELL = 29,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_LIGHT_TORCH = 18953, // channeled spell by Ranshalla while waiting for the torches / altar
|
||||
};
|
||||
|
||||
enum NPCs
|
||||
{
|
||||
NPC_RANSHALLA = 10300,
|
||||
NPC_PRIESTESS_ELUNE = 12116,
|
||||
NPC_VOICE_ELUNE = 12152,
|
||||
NPC_GUARDIAN_ELUNE = 12140,
|
||||
};
|
||||
|
||||
enum GOs
|
||||
{
|
||||
GO_ELUNE_ALTAR = 177404,
|
||||
GO_ELUNE_FIRE = 177417,
|
||||
GO_ELUNE_GEM = 177414, // is respawned in script
|
||||
GO_ELUNE_LIGHT = 177415, // are respawned in script
|
||||
};
|
||||
|
||||
enum Quests
|
||||
{
|
||||
QUEST_GUARDIANS_ALTAR = 4901,
|
||||
};
|
||||
|
||||
enum Dummies
|
||||
{
|
||||
NPC_PRIESTESS_DATA_1 = -1, // dummy member for the first priestess (right)
|
||||
NPC_PRIESTESS_DATA_2 = -2, // dummy member for the second priestess (left)
|
||||
DATA_MOVE_PRIESTESS = -3, // dummy member to check the priestess movement
|
||||
DATA_EVENT_END = -4, // dummy member to indicate the event end
|
||||
|
||||
EVENT_RESUME = 1, // trigger rest of event
|
||||
};
|
||||
|
||||
// DialogueHelper (imported from SD)
|
||||
|
||||
struct DialogueEntry
|
||||
{
|
||||
int32 TextEntry; ///< To be said text entry
|
||||
uint32 SayerEntry; ///< Entry of the mob who should say
|
||||
uint32 SayTimer; ///< Time delay until next text of array is said (0 stops)
|
||||
};
|
||||
|
||||
class DialogueHelper
|
||||
{
|
||||
public:
|
||||
// The array MUST be terminated by {0,0,0}
|
||||
DialogueHelper(DialogueEntry const* dialogueArray) :
|
||||
_dialogueArray(dialogueArray),
|
||||
_currentEntry(NULL),
|
||||
_actionTimer(0),
|
||||
_isFirstSide(true)
|
||||
{}
|
||||
// The array MUST be terminated by {0,0,0,0,0}
|
||||
|
||||
/// Function to initialize the dialogue helper for instances. If not used with instances, GetSpeakerByEntry MUST be overwritten to obtain the speakers
|
||||
/// Set if take first entries or second entries
|
||||
|
||||
void StartNextDialogueText(int32 textEntry)
|
||||
{
|
||||
// Find textEntry
|
||||
bool found = false;
|
||||
|
||||
for (DialogueEntry const* entry = _dialogueArray; entry->TextEntry; ++entry)
|
||||
{
|
||||
if (entry->TextEntry == textEntry)
|
||||
{
|
||||
_currentEntry = entry;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DoNextDialogueStep();
|
||||
}
|
||||
|
||||
void DialogueUpdate(uint32 diff)
|
||||
{
|
||||
if (_actionTimer)
|
||||
{
|
||||
if (_actionTimer <= diff)
|
||||
DoNextDialogueStep();
|
||||
else
|
||||
_actionTimer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Will be called when a dialogue step was done
|
||||
virtual void JustDidDialogueStep(int32 entry) {}
|
||||
/// Will be called to get a speaker, MUST be implemented if not used in instances
|
||||
virtual Creature* GetSpeakerByEntry(uint32 entry) { return NULL; }
|
||||
|
||||
private:
|
||||
void DoNextDialogueStep()
|
||||
{
|
||||
// Last Dialogue Entry done?
|
||||
if (_currentEntry && !_currentEntry->TextEntry)
|
||||
{
|
||||
_actionTimer = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Get Text, SpeakerEntry and Timer
|
||||
int32 textEntry = _currentEntry->TextEntry;
|
||||
uint32 sayerEntry = _currentEntry->SayerEntry;
|
||||
_actionTimer = _currentEntry->SayTimer;
|
||||
|
||||
// Simulate Case
|
||||
if (sayerEntry && textEntry >= 0)
|
||||
{
|
||||
// Use Speaker if directly provided
|
||||
if(Creature* speaker = GetSpeakerByEntry(sayerEntry))
|
||||
speaker->AI()->Talk(textEntry);
|
||||
}
|
||||
|
||||
JustDidDialogueStep(_currentEntry->TextEntry);
|
||||
|
||||
// Increment position
|
||||
++_currentEntry;
|
||||
}
|
||||
|
||||
DialogueEntry const* _dialogueArray;
|
||||
DialogueEntry const* _currentEntry;
|
||||
|
||||
uint32 _actionTimer;
|
||||
bool _isFirstSide;
|
||||
};
|
||||
|
||||
const DialogueEntry introDialogue[] =
|
||||
{
|
||||
{SAY_REACH_ALTAR_1, NPC_RANSHALLA, 2000},
|
||||
{SAY_REACH_ALTAR_2, NPC_RANSHALLA, 3000},
|
||||
{NPC_RANSHALLA, 0, 0}, // start the altar channeling
|
||||
{SAY_PRIESTESS_ALTAR_3, NPC_PRIESTESS_DATA_2, 1000},
|
||||
{SAY_PRIESTESS_ALTAR_4, NPC_PRIESTESS_DATA_1, 4000},
|
||||
{SAY_RANSHALLA_ALTAR_5, NPC_RANSHALLA, 4000},
|
||||
{SAY_RANSHALLA_ALTAR_6, NPC_RANSHALLA, 4000}, // start the escort here
|
||||
{SAY_PRIESTESS_ALTAR_7, NPC_PRIESTESS_DATA_2, 4000},
|
||||
{SAY_PRIESTESS_ALTAR_8, NPC_PRIESTESS_DATA_2, 5000}, // show the gem
|
||||
{GO_ELUNE_GEM, 0, 5000},
|
||||
{SAY_PRIESTESS_ALTAR_9, NPC_PRIESTESS_DATA_1, 4000}, // move priestess 1 near me
|
||||
{NPC_PRIESTESS_DATA_1, 0, 3000},
|
||||
{SAY_PRIESTESS_ALTAR_10, NPC_PRIESTESS_DATA_1, 5000},
|
||||
{SAY_PRIESTESS_ALTAR_11, NPC_PRIESTESS_DATA_1, 4000},
|
||||
{SAY_PRIESTESS_ALTAR_12, NPC_PRIESTESS_DATA_1, 5000},
|
||||
{SAY_PRIESTESS_ALTAR_13, NPC_PRIESTESS_DATA_1, 8000}, // summon voice and guard of elune
|
||||
{NPC_VOICE_ELUNE, 0, 12000},
|
||||
{SAY_VOICE_ALTAR_15, NPC_VOICE_ELUNE, 5000}, // move priestess 2 near me
|
||||
{NPC_PRIESTESS_DATA_2, 0, 3000},
|
||||
{SAY_PRIESTESS_ALTAR_16, NPC_PRIESTESS_DATA_2, 4000},
|
||||
{SAY_PRIESTESS_ALTAR_17, NPC_PRIESTESS_DATA_2, 6000},
|
||||
{SAY_PRIESTESS_ALTAR_18, NPC_PRIESTESS_DATA_1, 5000},
|
||||
{SAY_PRIESTESS_ALTAR_19, NPC_PRIESTESS_DATA_1, 3000}, // move the owlbeast
|
||||
{NPC_GUARDIAN_ELUNE, 0, 2000},
|
||||
{SAY_PRIESTESS_ALTAR_20, NPC_PRIESTESS_DATA_1, 4000}, // move the first priestess up
|
||||
{SAY_PRIESTESS_ALTAR_21, NPC_PRIESTESS_DATA_2, 10000}, // move second priestess up
|
||||
{DATA_MOVE_PRIESTESS, 0, 6000}, // despawn the gem
|
||||
{DATA_EVENT_END, 0, 2000}, // turn towards the player
|
||||
{SAY_RANSHALLA_END_2, NPC_RANSHALLA, 0},
|
||||
{0, 0, 0},
|
||||
};
|
||||
|
||||
static Position wingThicketLocations[] =
|
||||
{
|
||||
{5515.98f, -4903.43f, 846.30f, 4.58f}, // 0 right priestess summon loc
|
||||
{5501.94f, -4920.20f, 848.69f, 6.15f}, // 1 left priestess summon loc
|
||||
{5497.35f, -4906.49f, 850.83f, 2.76f}, // 2 guard of elune summon loc
|
||||
{5518.38f, -4913.47f, 845.57f}, // 3 right priestess move loc
|
||||
{5510.36f, -4921.17f, 846.33f}, // 4 left priestess move loc
|
||||
{5511.31f, -4913.82f, 847.17f}, // 5 guard of elune move loc
|
||||
{5518.51f, -4917.56f, 845.23f}, // 6 right priestess second move loc
|
||||
{5514.40f, -4921.16f, 845.49f} // 7 left priestess second move loc
|
||||
};
|
||||
|
||||
/*#####
|
||||
# npc_ranshalla
|
||||
#####*/
|
||||
|
||||
class npc_ranshalla : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_ranshalla() : CreatureScript("npc_ranshalla") { }
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_GUARDIANS_ALTAR)
|
||||
{
|
||||
creature->AI()->Talk(SAY_QUEST_START);
|
||||
creature->setFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
|
||||
|
||||
if (npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshallaAI*>(creature->AI()))
|
||||
escortAI->Start(false, false, player->GetGUID(), quest);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_ranshallaAI(creature);
|
||||
}
|
||||
|
||||
struct npc_ranshallaAI : public npc_escortAI, private DialogueHelper
|
||||
{
|
||||
npc_ranshallaAI(Creature* creature) : npc_escortAI(creature),
|
||||
DialogueHelper(introDialogue)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
uint32 _delayTimer;
|
||||
|
||||
uint64 _firstPriestessGUID;
|
||||
uint64 _secondPriestessGUID;
|
||||
uint64 _guardEluneGUID;
|
||||
uint64 _voiceEluneGUID;
|
||||
uint64 _altarGUID;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_delayTimer = 0;
|
||||
}
|
||||
|
||||
// Called when the player activates the torch / altar
|
||||
void DoContinueEscort(bool isAltarWaypoint = false)
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
|
||||
if (isAltarWaypoint)
|
||||
Talk(SAY_RANSHALLA_ALTAR_1);
|
||||
else
|
||||
Talk(SAY_AFTER_TORCH);
|
||||
|
||||
_delayTimer = 2000;
|
||||
}
|
||||
|
||||
// Called when Ranshalla starts to channel on a torch / altar
|
||||
void DoChannelTorchSpell(bool isAltarWaypoint = false)
|
||||
{
|
||||
// Check if we are using the fire or the altar and remove the no_interact flag
|
||||
if (isAltarWaypoint)
|
||||
{
|
||||
if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_ELUNE_ALTAR, 10.0f))
|
||||
{
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
me->SetFacingToObject(go);
|
||||
_altarGUID = go->GetGUID();
|
||||
}
|
||||
}
|
||||
else if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_ELUNE_FIRE, 10.0f))
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
|
||||
// Yell and set escort to pause
|
||||
Talk(SAY_REACH_TORCH);
|
||||
Talk(EMOTE_CHANT_SPELL);
|
||||
SetEscortPaused(true);
|
||||
DoCast(me, SPELL_LIGHT_TORCH);
|
||||
}
|
||||
|
||||
void DoSummonPriestess()
|
||||
{
|
||||
// Summon 2 Elune priestess and make each of them move to a different spot
|
||||
if (Creature* priestess = me->SummonCreature(NPC_PRIESTESS_ELUNE, wingThicketLocations[0].m_positionX, wingThicketLocations[0].m_positionY, wingThicketLocations[0].m_positionZ, wingThicketLocations[0].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
|
||||
{
|
||||
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[3].m_positionX, wingThicketLocations[3].m_positionY, wingThicketLocations[3].m_positionZ);
|
||||
_firstPriestessGUID = priestess->GetGUID();
|
||||
}
|
||||
if (Creature* priestess = me->SummonCreature(NPC_PRIESTESS_ELUNE, wingThicketLocations[1].m_positionX, wingThicketLocations[1].m_positionY, wingThicketLocations[1].m_positionZ, wingThicketLocations[1].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
|
||||
{
|
||||
// Left priestess should have a distinct move point because she is the one who starts the dialogue at point reach
|
||||
priestess->GetMotionMaster()->MovePoint(1, wingThicketLocations[4].m_positionX, wingThicketLocations[4].m_positionY, wingThicketLocations[4].m_positionZ);
|
||||
_secondPriestessGUID = priestess->GetGUID();
|
||||
}
|
||||
}
|
||||
|
||||
void SummonedMovementInform(Creature* summoned, uint32 type, uint32 pointId)
|
||||
{
|
||||
if (type != POINT_MOTION_TYPE || summoned->GetEntry() != NPC_PRIESTESS_ELUNE || pointId != 1)
|
||||
return;
|
||||
|
||||
// Start the dialogue when the priestess reach the altar (they should both reach the point in the same time)
|
||||
StartNextDialogueText(SAY_PRIESTESS_ALTAR_3);
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 pointId)
|
||||
{
|
||||
switch(pointId)
|
||||
{
|
||||
case 3:
|
||||
Talk(SAY_ENTER_OWL_THICKET);
|
||||
break;
|
||||
case 10: // Cavern 1
|
||||
case 15: // Cavern 2
|
||||
case 20: // Cavern 3
|
||||
case 25: // Cavern 4
|
||||
case 36: // Cavern 5
|
||||
DoChannelTorchSpell();
|
||||
break;
|
||||
case 39:
|
||||
StartNextDialogueText(SAY_REACH_ALTAR_1);
|
||||
SetEscortPaused(true);
|
||||
break;
|
||||
case 41:
|
||||
{
|
||||
// Search for all nearest lights and respawn them
|
||||
std::list<GameObject*> eluneLights;
|
||||
GetGameObjectListWithEntryInGrid(eluneLights, me, GO_ELUNE_LIGHT, 20.0f);
|
||||
for (std::list<GameObject*>::const_iterator itr = eluneLights.begin(); itr != eluneLights.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->isSpawned())
|
||||
continue;
|
||||
|
||||
(*itr)->SetRespawnTime(115);
|
||||
(*itr)->Refresh();
|
||||
}
|
||||
|
||||
if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
|
||||
me->SetFacingToObject(altar);
|
||||
break;
|
||||
}
|
||||
case 42:
|
||||
// Summon the 2 priestess
|
||||
SetEscortPaused(true);
|
||||
DoSummonPriestess();
|
||||
Talk(SAY_RANSHALLA_ALTAR_2);
|
||||
events.ScheduleEvent(EVENT_RESUME,2000);
|
||||
break;
|
||||
case 44:
|
||||
// Stop the escort and turn towards the altar
|
||||
SetEscortPaused(true);
|
||||
if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
|
||||
me->SetFacingToObject(altar);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void JustDidDialogueStep(int32 entry)
|
||||
{
|
||||
switch (entry)
|
||||
{
|
||||
case NPC_RANSHALLA:
|
||||
// Start the altar channeling
|
||||
DoChannelTorchSpell(true);
|
||||
break;
|
||||
case SAY_RANSHALLA_ALTAR_6:
|
||||
SetEscortPaused(false);
|
||||
break;
|
||||
case SAY_PRIESTESS_ALTAR_8:
|
||||
// make the gem respawn
|
||||
if (GameObject* gem = GetClosestGameObjectWithEntry(me, GO_ELUNE_GEM, 10.0f))
|
||||
{
|
||||
if (gem->isSpawned())
|
||||
break;
|
||||
|
||||
gem->SetRespawnTime(90);
|
||||
gem->Refresh();
|
||||
}
|
||||
break;
|
||||
case SAY_PRIESTESS_ALTAR_9:
|
||||
// move near the escort npc
|
||||
if (Creature* priestess = me->GetMap()->GetCreature(_firstPriestessGUID))
|
||||
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[6].m_positionX, wingThicketLocations[6].m_positionY, wingThicketLocations[6].m_positionZ);
|
||||
break;
|
||||
case SAY_PRIESTESS_ALTAR_13:
|
||||
// summon the Guardian of Elune
|
||||
if (Creature* guard = me->SummonCreature(NPC_GUARDIAN_ELUNE, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ, wingThicketLocations[2].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
|
||||
{
|
||||
guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[5].m_positionX, wingThicketLocations[5].m_positionY, wingThicketLocations[5].m_positionZ);
|
||||
_guardEluneGUID = guard->GetGUID();
|
||||
}
|
||||
// summon the Voice of Elune
|
||||
if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
|
||||
{
|
||||
if (Creature* voice = me->SummonCreature(NPC_VOICE_ELUNE, altar->GetPositionX(), altar->GetPositionY(), altar->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000))
|
||||
_voiceEluneGUID = voice->GetGUID();
|
||||
}
|
||||
break;
|
||||
case SAY_VOICE_ALTAR_15:
|
||||
// move near the escort npc and continue dialogue
|
||||
if (Creature* priestess = me->GetMap()->GetCreature(_secondPriestessGUID))
|
||||
{
|
||||
priestess->AI()->Talk(SAY_PRIESTESS_ALTAR_14);
|
||||
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[7].m_positionX, wingThicketLocations[7].m_positionY, wingThicketLocations[7].m_positionZ);
|
||||
}
|
||||
break;
|
||||
case SAY_PRIESTESS_ALTAR_19:
|
||||
// make the voice of elune leave
|
||||
if (Creature* guard = me->GetMap()->GetCreature(_guardEluneGUID))
|
||||
{
|
||||
guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ);
|
||||
guard->DespawnOrUnsummon(4000);
|
||||
}
|
||||
break;
|
||||
case SAY_PRIESTESS_ALTAR_20:
|
||||
// make the first priestess leave
|
||||
if (Creature* priestess = me->GetMap()->GetCreature(_firstPriestessGUID))
|
||||
{
|
||||
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[0].m_positionX, wingThicketLocations[0].m_positionY, wingThicketLocations[0].m_positionZ);
|
||||
priestess->DespawnOrUnsummon(4000);
|
||||
}
|
||||
break;
|
||||
case SAY_PRIESTESS_ALTAR_21:
|
||||
// make the second priestess leave
|
||||
if (Creature* priestess = me->GetMap()->GetCreature(_secondPriestessGUID))
|
||||
{
|
||||
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[1].m_positionX, wingThicketLocations[1].m_positionY, wingThicketLocations[1].m_positionZ);
|
||||
priestess->DespawnOrUnsummon(4000);
|
||||
}
|
||||
break;
|
||||
case DATA_EVENT_END:
|
||||
// Turn towards the player
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
me->SetFacingToObject(player);
|
||||
Talk(SAY_RANSHALLA_END_1, player->GetGUID());
|
||||
}
|
||||
break;
|
||||
case SAY_RANSHALLA_END_2:
|
||||
// Turn towards the altar and kneel - quest complete
|
||||
if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
|
||||
{
|
||||
me->SetFacingToObject(altar);
|
||||
altar->ResetDoorOrButton();
|
||||
}
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
player->GroupEventHappens(QUEST_GUARDIANS_ALTAR, me);
|
||||
Talk(SAY_RANSHALLA_END_2, player->GetGUID());
|
||||
}
|
||||
me->DespawnOrUnsummon(4000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Creature* GetSpeakerByEntry(uint32 entry)
|
||||
{
|
||||
switch (entry)
|
||||
{
|
||||
case NPC_RANSHALLA: return me;
|
||||
case NPC_VOICE_ELUNE: return me->GetMap()->GetCreature(_voiceEluneGUID);
|
||||
case NPC_PRIESTESS_DATA_1: return me->GetMap()->GetCreature(_firstPriestessGUID);
|
||||
case NPC_PRIESTESS_DATA_2: return me->GetMap()->GetCreature(_secondPriestessGUID);
|
||||
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void UpdateEscortAI(const uint32 diff)
|
||||
{
|
||||
DialogueUpdate(diff);
|
||||
|
||||
if (_delayTimer)
|
||||
{
|
||||
if (_delayTimer <= diff)
|
||||
{
|
||||
SetEscortPaused(false);
|
||||
_delayTimer = 0;
|
||||
}
|
||||
else
|
||||
_delayTimer -= diff;
|
||||
}
|
||||
events.Update(diff);
|
||||
if (events.ExecuteEvent() == EVENT_RESUME)
|
||||
StartNextDialogueText(SAY_PRIESTESS_ALTAR_3);
|
||||
|
||||
npc_escortAI::UpdateEscortAI(diff);
|
||||
}
|
||||
private:
|
||||
EventMap events;
|
||||
};
|
||||
};
|
||||
|
||||
/*#####
|
||||
# go_elune_fire
|
||||
#####*/
|
||||
|
||||
class go_elune_fire : public GameObjectScript
|
||||
{
|
||||
public:
|
||||
go_elune_fire() : GameObjectScript("go_elune_fire") { }
|
||||
bool OnGossipHello(Player* player, GameObject* go)
|
||||
{
|
||||
// Check if we are using the torches or the altar
|
||||
bool isAltar = false;
|
||||
|
||||
if (go->GetEntry() == GO_ELUNE_ALTAR)
|
||||
isAltar = true;
|
||||
|
||||
if (Creature* ranshalla = GetClosestCreatureWithEntry(go, NPC_RANSHALLA, 10.0f))
|
||||
{
|
||||
if (npc_ranshalla::npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshalla::npc_ranshallaAI*>(ranshalla->AI()))
|
||||
escortAI->DoContinueEscort(isAltar);
|
||||
}
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_winterspring()
|
||||
{
|
||||
new npc_rivern_frostwind();
|
||||
new npc_ranshalla();
|
||||
new go_elune_fire();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user