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Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
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@@ -163,16 +163,16 @@ struct DynamicTreeIntersectionCallback_WithLogger
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uint32 phase_mask;
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DynamicTreeIntersectionCallback_WithLogger(uint32 phasemask) : did_hit(false), phase_mask(phasemask)
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{
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TC_LOG_DEBUG(LOG_FILTER_MAPS, "Dynamic Intersection log");
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TC_LOG_DEBUG("maps", "Dynamic Intersection log");
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}
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bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
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{
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TC_LOG_DEBUG(LOG_FILTER_MAPS, "testing intersection with %s", obj.name.c_str());
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TC_LOG_DEBUG("maps", "testing intersection with %s", obj.name.c_str());
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bool hit = obj.intersectRay(r, distance, true, phase_mask);
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if (hit)
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{
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did_hit = true;
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TC_LOG_DEBUG(LOG_FILTER_MAPS, "result: intersects");
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TC_LOG_DEBUG("maps", "result: intersects");
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}
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return hit;
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}
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