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Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
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@@ -25,7 +25,7 @@
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void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
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uint64 vehicleGUID = _player->GetCharmGUID();
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@@ -50,7 +50,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
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void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
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Unit* vehicle_base = GetPlayer()->GetVehicleBase();
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if (!vehicle_base)
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@@ -63,7 +63,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
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if (!seat->CanSwitchFromSeat())
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{
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recvData.rfinish(); // prevent warnings spam
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
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TC_LOG_ERROR("network", "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
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recvData.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags);
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return;
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}
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@@ -150,7 +150,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
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if (!vehicle)
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{
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data.rfinish(); // prevent warnings spam
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
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TC_LOG_ERROR("network", "HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
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return;
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}
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@@ -162,13 +162,13 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
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Player* player = ObjectAccessor::FindPlayer(guid);
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if (!player)
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{
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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TC_LOG_ERROR("network", "Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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return;
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}
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if (!player->IsOnVehicle(vehicle->GetBase()))
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{
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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TC_LOG_ERROR("network", "Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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return;
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}
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@@ -177,7 +177,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
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if (seat->IsEjectable())
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player->ExitVehicle();
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else
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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TC_LOG_ERROR("network", "Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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}
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else if (IS_CREATURE_GUID(guid))
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@@ -185,13 +185,13 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
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if (!unit) // creatures can be ejected too from player mounts
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{
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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TC_LOG_ERROR("network", "Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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return;
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}
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if (!unit->IsOnVehicle(vehicle->GetBase()))
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{
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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TC_LOG_ERROR("network", "Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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return;
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}
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@@ -203,15 +203,15 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
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unit->ExitVehicle();
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}
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else
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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TC_LOG_ERROR("network", "Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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}
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else
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
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TC_LOG_ERROR("network", "HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
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}
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void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
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if (Vehicle* vehicle = GetPlayer()->GetVehicle())
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{
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@@ -220,7 +220,7 @@ void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
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if (seat->CanEnterOrExit())
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GetPlayer()->ExitVehicle();
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else
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
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TC_LOG_ERROR("network", "Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
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GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags);
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}
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}
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