*Fix dead-loop crash.

*Fix damage shield.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-03-16 23:15:38 +01:00
parent 0213ad8a1f
commit 94fe962982
3 changed files with 11 additions and 5 deletions

View File

@@ -2376,7 +2376,9 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
// Send log damage message to client
SendAttackStateUpdate(&damageInfo);
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
// Send blocked amount to spell_proc event if proc can be only from block (Damage Shield)
uint32 ProcAmount = damageInfo.procEx == PROC_EX_BLOCK ? damageInfo.blocked_amount : damageInfo.damage;
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, ProcAmount, damageInfo.attackType);
DealMeleeDamage(&damageInfo,true);
if (GetTypeId() == TYPEID_PLAYER)
@@ -5550,7 +5552,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if (dummySpell->SpellIconID == 3214)
{
triggered_spell_id = 59653;
basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
// % of amount blocked
basepoints0 = damage * triggerAmount / 100;
break;
}
break;