From 95284b23d1e48883fe738ecf5a12c4253566894e Mon Sep 17 00:00:00 2001 From: Keader Date: Tue, 13 Aug 2019 08:55:00 -0300 Subject: [PATCH] Core/Spells: Fixed SPELL_EFFECT_DISPEL when target has 2 spells with same ID (#23710) Ty sirikfoll for all help :) --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 86882d5714f..f71c29c8eb6 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2290,7 +2290,7 @@ void Spell::EffectDispel(SpellEffIndex effIndex) { auto successItr = std::find_if(successList.begin(), successList.end(), [&itr](DispelableAura& dispelAura) -> bool { - if (dispelAura.GetAura()->GetId() == itr->GetAura()->GetId()) + if (dispelAura.GetAura()->GetId() == itr->GetAura()->GetId() && dispelAura.GetAura()->GetCaster() == itr->GetAura()->GetCaster()) return true; return false;