diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 4766413de63..f76a0b20b2a 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -16295,7 +16295,6 @@ void Player::_LoadActions(QueryResult_AutoPtr result, bool /*startup*/) uint32 action = fields[2].GetUInt32(); uint8 type = fields[3].GetUInt8(); - sLog.outBasic("SPEC: %u, button: %u, action %u, type %u", spec, button, action, type); if (ActionButton* ab = addActionButton(spec, button, action, type)) ab->uState = ACTIONBUTTON_UNCHANGED; else