Core/Spells: move some spells so spellscripts

This commit is contained in:
joschiwald
2014-01-26 01:02:20 +01:00
parent 3c0b906a86
commit 96060bf007
8 changed files with 265 additions and 101 deletions

View File

@@ -1276,17 +1276,6 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
maxSize = m_spellInfo->MaxAffectedTargets;
power = POWER_HEALTH;
break;
case 57669: // Replenishment
// In arenas Replenishment may only affect the caster
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena())
{
unitTargets.clear();
unitTargets.push_back(m_caster);
break;
}
maxSize = 10;
power = POWER_MANA;
break;
default:
break;
}
@@ -1319,22 +1308,6 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
++itr;
}
break;
case SPELLFAMILY_DRUID:
if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth
{
maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth
power = POWER_HEALTH;
}
else
break;
// Remove targets outside caster's raid
for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end();)
if (!(*itr)->IsInRaidWith(m_caster))
itr = unitTargets.erase(itr);
else
++itr;
break;
default:
break;
}
@@ -1427,33 +1400,33 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
break;
case TARGET_DEST_CASTER_FISHING:
{
float min_dis = m_spellInfo->GetMinRange(true);
float max_dis = m_spellInfo->GetMaxRange(true);
float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
float x, y, z, angle;
angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle);
float minDist = m_spellInfo->GetMinRange(true);
float maxDist = m_spellInfo->GetMaxRange(true);
float dist = frand(minDist, maxDist);
float x, y, z, angle;
float angle = float(rand_norm()) * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle);
float ground = z;
float liquidLevel = m_caster->GetMap()->GetWaterOrGroundLevel(x, y, z, &ground);
if (liquidLevel <= ground) // When there is no liquid Map::GetWaterOrGroundLevel returns ground level
{
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
finish(false);
return;
}
float ground = z;
float liquidLevel = m_caster->GetMap()->GetWaterOrGroundLevel(x, y, z, &ground);
if (liquidLevel <= ground) // When there is no liquid Map::GetWaterOrGroundLevel returns ground level
{
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
finish(false);
return;
}
if (ground + 0.75 > liquidLevel)
{
SendCastResult(SPELL_FAILED_TOO_SHALLOW);
SendChannelUpdate(0);
finish(false);
return;
}
if (ground + 0.75 > liquidLevel)
{
SendCastResult(SPELL_FAILED_TOO_SHALLOW);
SendChannelUpdate(0);
finish(false);
return;
}
dest = SpellDestination(x, y, liquidLevel, m_caster->GetOrientation());
break;
dest = SpellDestination(x, y, liquidLevel, m_caster->GetOrientation());
break;
}
default:
{