From 96565412eeea4092bf8146cd0fd682947bbb4f0f Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 8 May 2019 03:35:53 +0200 Subject: [PATCH] Core/Vehicles: correct start power amount for energy types for Omnotron Defense System encounter --- src/server/game/Entities/Vehicle/Vehicle.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 5d43c00ad0a..7ae7b924723 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -97,10 +97,6 @@ void Vehicle::Install() case POWER_SUN_ENERGY: case POWER_SWING_VELOCITY: case POWER_SHADOWFLAME_ENERGY: - case POWER_BLUE_POWER: - case POWER_PURPLE_POWER: - case POWER_GREEN_POWER: - case POWER_ORANGE_POWER: case POWER_ELECTRICAL_ENERGY: case POWER_ARCANE_ENERGY_2: case POWER_FUEL: @@ -109,6 +105,13 @@ void Vehicle::Install() _me->SetMaxPower(POWER_ENERGY, 100); _me->SetPower(POWER_ENERGY, 100); break; + case POWER_BLUE_POWER: + case POWER_PURPLE_POWER: + case POWER_GREEN_POWER: + case POWER_ORANGE_POWER: + _me->SetMaxPower(POWER_ENERGY, 100); + _me->SetPower(POWER_ENERGY, 0); + break; case POWER_PYRITE: _me->SetMaxPower(POWER_ENERGY, 50); _me->SetPower(POWER_ENERGY, 50);