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CMake: Use inherited dependencies in scripts
* Removes the circular dependency between game <-> scripts
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51
src/server/scripts/ScriptLoader.cpp
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51
src/server/scripts/ScriptLoader.cpp
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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptLoader.h"
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#include "World.h"
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void AddSpellsScripts();
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void AddCommandsScripts();
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#ifdef SCRIPTS
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void AddWorldScripts();
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void AddEasternKingdomsScripts();
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void AddKalimdorScripts();
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void AddOutlandScripts();
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void AddNorthrendScripts();
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void AddEventsScripts();
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void AddPetScripts();
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void AddOutdoorPvPScripts();
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void AddCustomScripts();
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#endif
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void AddScripts()
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{
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AddSpellsScripts();
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AddCommandsScripts();
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#ifdef SCRIPTS
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AddWorldScripts();
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AddEasternKingdomsScripts();
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AddKalimdorScripts();
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AddOutlandScripts();
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AddNorthrendScripts();
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AddEventsScripts();
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AddPetScripts();
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AddOutdoorPvPScripts();
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AddCustomScripts();
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#endif
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}
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