CMake: Use inherited dependencies in scripts

* Removes the circular dependency between game <-> scripts
This commit is contained in:
Naios
2016-03-16 15:34:25 +01:00
parent 469f2d3ade
commit 96bc31924a
7 changed files with 65 additions and 122 deletions

View File

@@ -0,0 +1,51 @@
/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptLoader.h"
#include "World.h"
void AddSpellsScripts();
void AddCommandsScripts();
#ifdef SCRIPTS
void AddWorldScripts();
void AddEasternKingdomsScripts();
void AddKalimdorScripts();
void AddOutlandScripts();
void AddNorthrendScripts();
void AddEventsScripts();
void AddPetScripts();
void AddOutdoorPvPScripts();
void AddCustomScripts();
#endif
void AddScripts()
{
AddSpellsScripts();
AddCommandsScripts();
#ifdef SCRIPTS
AddWorldScripts();
AddEasternKingdomsScripts();
AddKalimdorScripts();
AddOutlandScripts();
AddNorthrendScripts();
AddEventsScripts();
AddPetScripts();
AddOutdoorPvPScripts();
AddCustomScripts();
#endif
}