Core/PacketIO: Updated SMSG_LOGIN_VERIFY_WORLD (#24395)

(cherry picked from commit 7256c7c2c7)

Co-authored-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
ForesterDev
2020-04-06 17:18:36 +04:00
committed by GitHub
parent caf4c4cf2b
commit 97405ceb01
3 changed files with 24 additions and 8 deletions

View File

@@ -738,19 +738,16 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->GetMotionMaster()->Initialize();
pCurrChar->SendDungeonDifficulty(false);
WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
data << pCurrChar->GetMapId();
data << pCurrChar->GetPositionX();
data << pCurrChar->GetPositionY();
data << pCurrChar->GetPositionZ();
data << pCurrChar->GetOrientation();
SendPacket(&data);
WorldPackets::Character::LoginVerifyWorld loginVerifyWorld;
loginVerifyWorld.MapID = pCurrChar->GetMapId();
loginVerifyWorld.Pos = pCurrChar->GetPosition();
SendPacket(loginVerifyWorld.Write());
// load player specific part before send times
LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
WorldPacket data(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
data << uint8(2); // unknown value
data << uint8(0); // enable(1)/disable(0) voice chat interface in client
SendPacket(&data);