Core/Groups: Update to group opcode related structs

- Should fix group creation.
- Enabled/fixed opcodes: CMSG_GROUP_RAID_CONVERT, CMSG_REQUEST_PARTY_MEMBER_STATS, MSG_RAID_READY_CHECK_CONFIRM, SMSG_GROUP_DESTROYED, SMSG_GROUP_LIST, SMSG_GROUP_UNINVITE, SMSG_PARTY_MEMBER_STATS(_FULL) and SMSG_RAID_GROUP_ONLY
- Based on WPP and the work of Zakamurite
This commit is contained in:
Nay
2012-08-27 00:12:53 +01:00
parent 03cfc732b4
commit 974310ffe6
5 changed files with 149 additions and 68 deletions

View File

@@ -1531,6 +1531,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
{
data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
data << uint32(sLFGMgr->GetDungeon(m_guid));
data << uint8(0); // 4.x new
}
data << uint64(m_guid);
@@ -1543,7 +1544,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
Player* member = ObjectAccessor::FindPlayer(citr->guid);
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
uint8 onlineState = member ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup() || isBFGroup()) ? MEMBER_STATUS_PVP : 0);
data << citr->name;