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Implemented limit category check for item/gem at equip or gem inserting. Author: VladimirMangos
--HG-- branch : trunk
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@@ -1777,6 +1777,12 @@ void ObjectMgr::LoadItemPrototypes()
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sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType);
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const_cast<ItemPrototype*>(proto)->FoodType = 0;
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}
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if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory);
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const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0;
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}
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}
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}
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@@ -6668,7 +6674,7 @@ bool PlayerCondition::Meets(Player const * player) const
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case CONDITION_ITEM:
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return player->HasItemCount(value1, value2);
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case CONDITION_ITEM_EQUIPPED:
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return player->GetItemOrItemWithGemEquipped(value1) != NULL;
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return player->HasItemOrGemWithIdEquipped(value1,1);
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case CONDITION_ZONEID:
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return player->GetZoneId() == value1;
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case CONDITION_REPUTATION_RANK:
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