From 97bd2e2f2fd090a678091400106329ca40a31be8 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 19 Mar 2018 00:22:55 +0100 Subject: [PATCH] Core/Movement: Fixed transport teleports on the same map (and teleporting on transports too) --- src/server/game/Entities/Transport/Transport.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 6df61e1cc8b..a85bcc4aa53 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -507,6 +507,7 @@ void Transport::UpdatePosition(float x, float y, float z, float o) Cell oldCell(GetPositionX(), GetPositionY()); Relocate(x, y, z, o); + m_stationaryPosition.SetOrientation(o); UpdateModelPosition(); UpdatePassengerPositions(_passengers); @@ -619,6 +620,8 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl } else { + UpdatePosition(x, y, z, o); + // Teleport players, they need to know it for (PassengerSet::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr) { @@ -637,7 +640,6 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl } } - UpdatePosition(x, y, z, o); return false; } }